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	<title>Overkill</title>
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	<link>http://www.overkillsoftware.com</link>
	<description>Overkill Software</description>
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		<title>Patch 7 released!</title>
		<link>http://www.overkillsoftware.com/?p=748</link>
		<comments>http://www.overkillsoftware.com/?p=748#comments</comments>
		<pubDate>Wed, 16 May 2012 13:09:52 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=748</guid>
		<description><![CDATA[Patch 7 (PC) change log: NEW FEATURES New Menu theme selection: The players can now switch menu theme from &#8220;Original&#8221; to &#8220;Heat&#8221;. For all our dedicated heisters we upgrade the menu theme so they can pick their favorite theme to &#8230; <a href="http://www.overkillsoftware.com/?p=748">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Patch 7 (PC) change log:</p>
<p>NEW FEATURES</p>
<ul>
<li>New Menu theme selection: The players can now switch menu theme from &#8220;Original&#8221; to &#8220;Heat&#8221;. For all our dedicated heisters we upgrade the menu  theme so they can pick their favorite theme to heist in.</li>
<li>New option: Light adaption on/off: The players can now choose to have Light adaption on or off.</li>
<li>Unveiling of the Technician class: The players can now view a tease of the Technician class (unlocked with upcoming DLC) in the upgrades menu.</li>
<li>New moves and tactics by the SWAT AI.</li>
<li>A bright future: Someone in the Garnet Group Skyscraper is heading for a bright future&#8230;</li>
<li>A dark future: Someone in the projects is preparing for a dark future&#8230;</li>
</ul>
<p>BUG FIXES</p>
<ul>
<li>Fixed a bug where Bain&#8217;s subtitles would appear on the heist result screen.</li>
<li>Fixed a bug where the reputation limit would be set to level 0 from the edit game  settings menu even if it is set higher before creating a heist.</li>
<li>Fixed a bug where the game would lock if a trip mine left by a character who was in custody defeated a law enforcer.</li>
<li>Fixed a bug where enemies sometimes would teleport to a nearby location after performing an evasive maneuver.</li>
<li>Fixed a bug where the &#8220;Play With Team AI&#8221; selection would not save when turned off.</li>
<li>Fixed a bug where there would be error text in the online in-game menu for Edit Game Settings.</li>
<li>Fixed a bug in Single Player, with no AI, dialog would still mention freeing comrades after each assault.</li>
<li>Fixed a bug where previously selected character flashed briefly on screen when navigating back to &#8216;Choose Character&#8217;.</li>
<li>Fixed a grammatical error in the Reputation Limit description.</li>
<li>Fixed a bug that made it possible for Cloakers to club players from a distance.</li>
<li>Corrected the Select Difficulty description.</li>
<li>Removed the Merry Xmas challenge from the Challenge list.</li>
<li>Fixed a bug where masks would not update correctly after a game had been played.</li>
<li>Fixed a bug where a late join would cause looping sound effects.</li>
<li>Fixed a bug where levels are not listed under Available Heists when selecting difficulty.</li>
<li>Fixed a bug where the number of players in a game would not display correctly on the load-out screen.</li>
<li>Fixed a bug where the challenge complete bar would not pop up when completing any of the 145+ challenges.</li>
<li>Fixed a bug where Dallas&#8217; President mask would appear incorrect.</li>
<li>Fixed a bug where the Clean Hit, Like A Pro, and Bulletproof challenges did not unlock on the harder difficulties.</li>
<li>Fixed a bug where the Grim Reaper challenge would not appear to unlock as stated by the challenge requirement.</li>
<li>First World Bank: Fixed a bug where grey rectangular polygons would drop in and out in the basement area.</li>
<li>First World Bank: Fixed a bug where a location right outside the Basement was identified as &#8220;Unknown Location&#8221;.</li>
<li>First World Bank: Fixed a bug where the game would lock all players when a player late joined after the heist had started.</li>
<li>First Word Bank: Fixed a bug where dialog would continue to play after commanding the Bank Manager to get down.</li>
<li>Heat Street: Fixed a bug which made it possible to complete only ten out of eleven objectives.</li>
<li>Panic Room: Fixed a bug where corrupt graphic was seen coming from a mouse on the floor.</li>
<li>Panic Room: Fixed a bug where corrupt ceiling fan graphics was seen.</li>
<li>Panic Room: Fixed a bug where there were no enemies in the smoke that fills the stairway to the roof.</li>
<li>Panic Room: Fixed a bug where there would be multiple collision issues during game-play.</li>
<li>Panic Room: Fixed a bug where flickering text graphics could be seen above each doorway.</li>
<li>Panic Room: Fixed a bug where the enemies throughout the heist could be found in a T-pose.</li>
<li>Heat Street: Fixed a bug where the door for the orange container next to the crashed van was slightly clipping into the van.</li>
<li>Green Bridge: Fixed a bug where two objective markers appear on-screen at the same time when running to the exit.</li>
<li>Green bridge: Fixed a bug where there would be missing side rail  graphics at the end of the bridge during the &#8220;Make The Escape&#8221;  objective.</li>
<li>Green Bridge: Fixed a bug where the yellow end game marker did not appear if players reach the exit before the escape prompt.</li>
<li>Green Bridge: Fixed a bug where the zip lines would not show from the towers to the top of the scaffolding.</li>
<li>Green Bridge: Fixed a bug where the player was able to place trip mines on invisible collision on open prison trucks.</li>
<li>Diamond Heist: Fixed a bug in Diamond Heist, as the alarm was  triggered some AI guards would appear to be warping from their original  location.</li>
<li>Diamond Heist: Fixed a bug where two waypoints appear on the screen at the same time.</li>
<li>Diamond Heist: Fixed a bug where the game would crash when the vault door codes did not work.</li>
<li>Diamond Heist: Fixed a bug where it was possible to take the Big Red Diamond through the metal fence that drops down.</li>
<li>Diamond Heist: Fixed a bug where there would be multiple collision issues during game-play.</li>
<li>Slaughterhouse: Fixed a bug where the player could become stuck inside the falling safe.</li>
<li>Slaughterhouse: Fixed a bug where the armored truck was appearing incorrectly in the main room.</li>
<li>Slaughterhouse: Fixed a bug where the AI was seen standing on invisible collision.</li>
<li>Slaughter House: Fixed bugs where four &#8220;unknown locations&#8221; were found near the Main Room.</li>
<li>Slaughter House: Fixed a bug where meat hanging in the main room would be inconsistent between the host and the clients.</li>
</ul>
<p>Enjoy!</p>
<p>/The OVERKILL Crew</p>
<div class="mcePaste" style="position: absolute; left: -10000px; top: 234px; width: 1px; height: 1px; overflow: hidden;">New features&nbsp;
<p>	New Menu theme selection – The players can now switch menu theme from  original to heat. For all our dedicated heisters we upgrade the menu  theme so they can pick their favourite theme to heist in.</p>
<p>	New option: Light adaption on/off – The players can now choose to have Light adaption on or off.</p>
<p>	Unveiling of the technician class – The players can now view a tease of the Technician class in the upgrades menu.</p>
<p>	A bright future – Someone in the Garnet Group Skyscraper is heading for a bright future&#8230;</p>
<p>	A dark future – Someone in the projects is preparing for a dark future&#8230;</p>
<p>       New moves and tactics by the SWAT AI.</p>
<p>New bug fixes</p>
<p>	Fixed a bug where Bain&#8217;s subtitles appear on the post game screen.</p>
<p>	Fixed a bug where the rep limit is set to level 0 from the edit game  settings menu even if it is set higher before creating a heist.</p>
<p>	Fixed a bug where the game would lock when the character is in custody and one of his mines would defeat a cop.</p>
<p>	Fixed a bug where enemies sometimes would teleport to a nearby location after performing an evasive maneuver.</p>
<p>	Fixed a bug where the &#8220;Play With Team AI&#8221; selection would not save when turned off.</p>
<p>	Fixed a bug where there would be error text in the online in-game menu for Edit Game Settings.</p>
<p>	Fixed a bug in Single Player, with no AI, dialogue would still talk about freeing comrades after each assault.</p>
<p>	General: Fixed a bug where previously selected character flashed briefly on screen when navigating back to &#8216;Choose Character&#8217;.</p>
<p>	Fixed a bug where the Reputation Limit description had a grammatical error.</p>
<p>	Fixed a bug where Cloakers would be able to club players at range.</p>
<p>	Fixed a bug where the Select Difficulty description was not entirely correct.</p>
<p>	Fixed a bug where Merry Xmas challenge was still present in the Challenge list.</p>
<p>	General: Fixed a bug where masks would not update correctly after a game had been played.</p>
<p>	General: Fixed a bug where a late join would cause looping sound effects.</p>
<p>	General: Fixed a bug where levels are not listed under Available Heists when selecting difficulty.</p>
<p>	General: Fixed a bug where the number of players in a game would not display correctly on the load out screen.</p>
<p>	General: Fixed a bug where the challenge complete bar would not pop up when completing any of the 145+ challenges.</p>
<p>	General: Fixed a bug where Dallas&#8217; President mask would appear incorrect.</p>
<p>	Challenges: Fixed a bug where the Clean Hit, Like A Pro, and Bulletproof challenges did not unlock on the harder difficulties.</p>
<p>	Challenge: Fixed a bug where the Grim Reaper challenge would not appear to unlock as stated by the challenge requirement.</p>
<p>	First World Bank: Fixed a bug where grey rectangular polygons would drop in and out in the basement area.</p>
<p>	First World Bank: Fixed a bug where a &#8216;Unknown Location&#8217; would be found right before the Basement.</p>
<p>	First World Bank: Fixed a bug where the game would lock all players when a player late joined after the heist had started.</p>
<p>	First Word Bank: Fixed a bug where dialogue would continue to play after commanding the Bank Manager to get down.</p>
<p>	Heat Street: Fixed a bug where only 10/11 objectives would be able to be completed.</p>
<p>	Panic Room: Fixed a bug where corrupt graphic was seen coming from a mouse on the floor.</p>
<p>	Panic Room: Fixed a bug where corrupt ceiling fan graphics was seen.</p>
<p>	Panic Room: Fixed a bug where there were no enemies in the smoke that fills the stairway to the roof.</p>
<p>	Panic Room: Fixed a bug where there would be multiple collision issues during gameplay.</p>
<p>	Panic Room: Fixed a bug where flickering text graphics could be seen above each doorway.</p>
<p>	Panic Room: Fixed a bug where the enemies throughout the heist could be found in the ”t-pose”.</p>
<p>	Heat Street: Fixed a bug where the door for the orange container next to the crashed van was slightly clipping into the van.</p>
<p>	Green Bridge: Fixed a bug where two objective markers appear on-screen at the same time when running to the exit.</p>
<p>	Green bridge: Fixed a bug where there would be missing side rail  graphics at the end of the bridge during the &#8220;Make The Escape&#8221;  objective.</p>
<p>	Green Bridge: Fixed a bug where the yellow end game marker does not appear if players reach the exit before the escape prompt.</p>
<p>	Green Bridge: Fixed a bug where the ziplines would not show from the towers to the top of the scaffolding.</p>
<p>	Green Bridge: Fixed a bug where the user was able to place trip mines on invisible collision on open prison trucks.</p>
<p>	Diamond Heist: Fixed a bug in Diamond Heist, as the alarm was  triggered some A.I. guards would appear to be warping from their current  location.</p>
<p>	Diamond Heist: Fixed a bug where two waypoints appear on the screen.</p>
<p>	Diamond Heist: Fixed a bug where the game would crash when the codes did not work on the Vault door.</p>
<p>	Diamond Heist: Fixed a bug where the Big Diamond was able to be taken  through the metal fence that drops down after the cutter had completed.</p>
<p>	Diamond Heist: Fixed a bug where there would be multiple collision issues during gameplay.</p>
<p>	Slaughterhouse: Fixed a bug where the player could become stuck inside the falling safe.</p>
<p>	Slaughterhouse: Fixed a bug where the Armored truck was appearing incorrectly in the main room.</p>
<p>	Slaughterhouse: Fixed a bug where the A.I. Was seen standing on invisible collision.</p>
<p>	Slaughter House: Fixed bugs where four &#8216;Unknown Locations&#8217; were found inside the building of the Main Room.</p>
<p>	Slaughter House: Fixed a bug where meat hanging in the main room would be inconsistent from the host and the clients.</p>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Payday: The Soundtrack teaser #12</title>
		<link>http://www.overkillsoftware.com/?p=729</link>
		<comments>http://www.overkillsoftware.com/?p=729#comments</comments>
		<pubDate>Fri, 27 Apr 2012 13:58:01 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=729</guid>
		<description><![CDATA[The official release of Payday: The Soundtrack is right around the corner, and we thought we&#8217;d make the wait a little shorter by posting some sample clips from it! We have really gone &#8220;all in&#8221; on this soundtrack, and taken &#8230; <a href="http://www.overkillsoftware.com/?p=729">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The official release of Payday: The Soundtrack is right around the         corner, and we thought we&#8217;d make the wait a little shorter by   posting       some sample clips from it!  We have really gone &#8220;all in&#8221;   on this       soundtrack, and taken all the little sound cues in the   game and  turned      them into full-fledged tracks on the soundtrack!</p>
<p>You&#8217;ll notice that the soundtrack even contains the music from the not-yet-released DLC heists!</p>
<p>Here are the teaser clips, so far (more are coming!):</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d499335ca'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0031\u005f\u0070\u0061\u0079\u0064\u0061\u0079\u005f\u006d\u0061\u0069\u006e\u005f\u0074\u0068\u0065\u006d\u0065\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d499335ca' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 01: Payday Main Theme</a>
<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>Stay tuned for more teaser clips!</p>
]]></content:encoded>
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		<title>OVERKILL Fan Service</title>
		<link>http://www.overkillsoftware.com/?p=720</link>
		<comments>http://www.overkillsoftware.com/?p=720#comments</comments>
		<pubDate>Thu, 26 Apr 2012 14:42:13 +0000</pubDate>
		<dc:creator>almir</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=720</guid>
		<description><![CDATA[As a token of appreciation to our loyal fans, we at OVERKILL Software have created a special section on our site called &#8216;Fan Service&#8217;. Keep yourself updated with the newest Fan Service art from OVERKILL Software by checking it out &#8230; <a href="http://www.overkillsoftware.com/?p=720">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As a token of appreciation to our loyal fans, we at OVERKILL Software have created a special section on our site called &#8216;Fan Service&#8217;.</p>
<p>Keep yourself updated with the newest Fan Service art from OVERKILL Software by checking it out <strong><a href="http://www.overkillsoftware.com/?page_id=661">here</a></strong>.</p>
<p>Which one is your favourite? Log onto our <strong><a href="http://forums.steampowered.com/forums/forumdisplay.php?f=1225">forums</a> </strong>and tell us and your fellow heisters what you think!</p>
<p>Sincerely,</p>
<p>/The OVERKILL Crew</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Payday is the best original action game of 2011</title>
		<link>http://www.overkillsoftware.com/?p=649</link>
		<comments>http://www.overkillsoftware.com/?p=649#comments</comments>
		<pubDate>Sun, 15 Apr 2012 16:36:02 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=649</guid>
		<description><![CDATA[National Academy of Video Game Testers and Reviewers elects Payday: The Heist the best original action game of 2011. We’re a well into 2012 and now we can finally look back and really pick deserving winners in each category! Payday &#8230; <a href="http://www.overkillsoftware.com/?p=649">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>National Academy of Video Game Testers and Reviewers elects Payday: The Heist the best original action game of 2011.</p>
<p>We’re a well into 2012 and now we can finally look back and  really pick deserving winners in each category! Payday went up against  titles such as Bulletstorm and Rage, and went out on top!</p>
<div id="attachment_658" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.overkillsoftware.com/wp-content/uploads/2012/04/navigatraward-300x225_payday.jpg"><img class="size-full wp-image-658" title="NAVIGATR Award" src="http://www.overkillsoftware.com/wp-content/uploads/2012/04/navigatraward-300x225_payday.jpg" alt="Payday's NAVIGATR Award" width="300" height="225" /></a><p class="wp-caption-text">Payday&#39;s NAVIGATR Award</p></div>
<p>Payday was also nominated for its soundtrack, in the category best original dramatic score for a new IP.</p>
<p>Read all about  it in the Forbes online edition, right <a title="The link will open in a new window/tab" href="http://www.forbes.com/sites/johngaudiosi/2012/04/12/minecraft-beats-skyrim-to-win-2011-game-of-the-year-navgtr-award/" target="_blank">here!</a></p>
]]></content:encoded>
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		<item>
		<title>Payday (PS3) patch 1.02 change log</title>
		<link>http://www.overkillsoftware.com/?p=637</link>
		<comments>http://www.overkillsoftware.com/?p=637#comments</comments>
		<pubDate>Wed, 11 Apr 2012 09:01:26 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=637</guid>
		<description><![CDATA[PS3 patch 1.02 contains all the updates from PC patch 2-6 that make sense to add on PS3 as well (PC patch 2-5 specifically contained a lot of fixes that were only related to PC exclusive bugs). So, with this &#8230; <a href="http://www.overkillsoftware.com/?p=637">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>PS3 patch 1.02 contains all the updates from PC patch 2-6 that make sense to add on PS3 as well (PC patch 2-5 specifically contained a lot of fixes that were only related to PC exclusive bugs). So, with this patch the PS3 version of Payday completely &#8220;catches up&#8221; with the PC version of the game.</p>
<p>Despite all the new candy in this update, remember that this isn&#8217;t the DLC we&#8217;ve been talking about. No, the DLC will contain even <em>more</em> stuff that will be even <em>more</em> awesome! New heists (complete with new scenarios, new settings, new music and all), new weapons and equipment, raised level cap, and more! But we digress&#8230; Anywho, here&#8217;s the PS3 patch 1.02 change log:<strong> </strong></p>
<p>&nbsp;</p>
<p><strong>NEW GAME FEATURES</strong>!</p>
<ul>
<li>New difficulty! For the PAYDAY fans that think the action is the juice, we now introduce a new difficulty setting called OVERKILL 145+. It can only be played if you have reached reputation level 145.</li>
<li>New challenges! The patch includes eight new challenges
<ul>
<li>FOUR MORE YEARS: Reach reputation level 145. When completing this challenge, you are also rewarded with the presidential mask set!</li>
<li>BANK ON ME: Beat FIRST WORLD BANK on the OVERKILL 145+ difficulty setting</li>
<li>HILLS STREET BLUES: Beat HEAT STREET on the OVERKILL 145+ difficulty setting</li>
<li>BRUSH WITH DEATH: Beat PANIC ROOM on the OVERKILL 145+ difficulty setting</li>
<li>BEAT THE SHIELD: Beat GREEN BRIDGE on the OVERKILL 145+ difficulty setting</li>
<li>BAD CODE: Beat DIAMOND HEIST on the OVERKILL 145+ difficulty setting</li>
<li>LOTS OF PIGS, BUT NO PIGS: Beat SLAUGHTERHOUSE on the OVERKILL 145+ difficulty setting</li>
<li>YOU ARE GOLDEN! Beat all six original heists on the OVERKILL 145+ difficulty setting. When completing this challenge, you are also rewarded with the golden 145+ mask. Overkill salutes you!</li>
</ul>
</li>
<li>Slaughterhouse and Diamond Heist are now available in the Normal difficulty setting</li>
</ul>
<p>&nbsp;</p>
<p><strong>NEW AI FEATURES AND EVENTS</strong>!</p>
<ul>
<li>New law enforcement tactics on <em>all</em> heists!</li>
<li>New random events on <em>all</em> the heists on <em>all</em> difficulty settings (including the new Overkill 145+ difficulty setting) which will surprise and challenge you like never before!</li>
<li>Improved AI algorithms to allow AI to make smarter and faster decisions
<ul>
<li>Team and enemies now pick better cover and firing positions, and use more intelligent firing lanes for suppression and sniping</li>
<li>Enemy AI move in tighter formations and coordinate better</li>
<li>Team AI now keeps up with human players much better</li>
<li>AI teammates now pick weapons that better suit the current combat situation</li>
</ul>
</li>
<li>Enemies now master additional acrobatic moves (such as dashes and slides) and they can fire at you while doing them!</li>
<li>More cover moves for both team AI and enemies</li>
<li>Optimized AI behavior to make enemy AI pause less when traveling long distances</li>
<li>Smoother turn and aim on team AI and reduced animation glitches on general movement</li>
<li>Team AI no longer has &#8220;ants in the pants&#8221; (they don&#8217;t move around so much) when there are no enemies around</li>
</ul>
<p>&nbsp;</p>
<p><strong>NEW MASKS!</strong></p>
<ul>
<li>Added the BEEEF masks &#8211; a set of four masks with designs inspired by four popular FPS games. Guess which ones!</li>
<li>Added the presidential masks. If you reach reputation level 145 (and beat the FOUR MORE YEARS challenge) you are awarded with the presidential mask set!</li>
<li>Added the golden 145+ masks. If you beat all heists on the new OVERKILL 145+ difficulty setting (and beat the YOU ARE GOLDEN! challenge) you are awarded with the golden 145+ mask &#8211; the most fashionable way to show other players that you are a true career criminal!</li>
</ul>
<p>&nbsp;</p>
<p><strong>VISUAL IMPROVEMENTS</strong>!</p>
<ul>
<li>New and improved blood, gunfire and explosion effects</li>
<li>Explosions affect the player camera (camera shake)</li>
<li>Graphical updates on some heists. New events have caused us to make certain graphical improvements, changing the layout of several environments</li>
<li>The shotguns now have new &#8211; more realistic &#8211; reload animations, in which the weapon isn&#8217;t cocked unless it&#8217;s needed</li>
<li>Better looking recoil animations on team and enemy weapons</li>
<li>The party goers in DIAMOND HEIST have new dance moves (ah, ah, yeah, pump it up!)</li>
</ul>
<p>&nbsp;</p>
<p><strong>BUG FIXES</strong>!</p>
<ul>
<li>Fixed several rare random crashes</li>
<li>The legendary über killer sniper has been removed from Heat Street</li>
<li>Fixed the drill that kept resetting to full time for some people</li>
<li>Chains is no longer replaced by Wolf on rare trade occasions</li>
<li>In Panic Room, Bain will now correctly call the equipment &#8220;saws&#8221; instead of &#8220;drills&#8221;</li>
<li>Sounds (e.g. SWAT rappel sounds) will no longer get stuck in loops</li>
<li>All sounds are now connected to the sound sliders in the audio options menu</li>
<li>Fix for Bulldozer trying to do acrobatics such as jump over tables and crashing the game in the First World Bank</li>
<li>Fix for drop-in disabling some interactions for the dropped in clients on Slaughterhouse</li>
<li>Added a fix for those who experience lag after a successful heist</li>
<li>Collision fixes on all heists</li>
<li>Added a fix for AI movement in Diamond Heist</li>
<li>Added a fix for the big red diamond abuse in Diamond Heist</li>
<li>Added a fix for the glitch where the enemy could not see you in Slaughterhouse</li>
<li>Added a fix for the Cloaker who would not attack players</li>
<li>Added a fix for the Cloaker who would do range attacks on players</li>
<li>Added a fix for snipers that would shoot through the building walls in Panic Room</li>
</ul>
<p>&nbsp;</p>
<p><strong>REBALANCED GAME ELEMENTS</strong>!</p>
<ul>
<li>Made team AI more aggressive and agile</li>
<li>Enemy AI tweaked to make combat more mid-ranged</li>
<li>Single Player has improved scenario and difficulty balancing</li>
<li>All weapons now have alert ranges, unique for each weapon</li>
<li>Added more money bundles to First World Bank</li>
<li>Tweaked the Taser behavior, so that he now has a longer interval before he starts to tase again after being interrupted</li>
<li>Increased the difficulty of the Hard and Overkill difficulty settings by tweaking some AI group logic</li>
<li>New damage from explosions</li>
</ul>
<p>&nbsp;</p>
<p><strong>NEW SYSTEM FEATURES AND OPTIMIZATIONS</strong>!</p>
<ul>
<li>Improved network code, reducing overall lag</li>
<li>Increased performance for even higher frame rate</li>
<li>Added ability for players to drop-in mid-game</li>
<li>Added ability to filter servers by difficulty</li>
<li>Added ability to pause single player games</li>
<li>Possible for server to set a reputation limit for the server: Players with a reputation level lower than the set value will not be able to join</li>
<li>Possible for server to allow/refuse mid-game drop-in, as well as the   ability for the server to change permission, reputation limit and   allow/refuse mid-game drop-in in the in-game menu</li>
<li>New patch system to reduce size of patches (patch 1.02 would have been about 800 Mb larger without this feature)</li>
<li>Improved team voice audibility</li>
</ul>
<p>&nbsp;</p>
<p><strong>MISC STUFF</strong></p>
<ul>
<li>You can now see the cash value of the &#8220;near completion challenges&#8221; in the SELECT screen</li>
<li>Payday players can now view statistics on how large a percentage of  players in the world have completed the different heists on all  difficulties. Access this information in the &#8220;Select Heist&#8221; menu</li>
<li>HUD update: Players can now see the name of the character they are currently playing in the portrait window while in-game</li>
<li>The DJ at the party in DIAMOND HEIST has a nice, new playlist</li>
<li>Added big-ass tooth brush to Panic Room</li>
</ul>
<p>That&#8217;s all for you &#8211; enjoy!</p>
]]></content:encoded>
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		<item>
		<title>Payday (PC) patch 6 change log</title>
		<link>http://www.overkillsoftware.com/?p=629</link>
		<comments>http://www.overkillsoftware.com/?p=629#comments</comments>
		<pubDate>Wed, 11 Apr 2012 08:19:20 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=629</guid>
		<description><![CDATA[PC patch 6 is finally here, and we&#8217;re bringing out the big guns on this one! We bring a whole new set of bug fixes, random events, masks and even more stuff&#8230; what do you say about an entirely new &#8230; <a href="http://www.overkillsoftware.com/?p=629">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>PC patch 6 is finally here, and we&#8217;re bringing out the big  guns on this one! We bring a whole new set  of bug fixes, random events, masks and even more stuff&#8230; what do you  say about an entirely new difficulty setting and new challenges/Steam achievements? Yeah,  and this stuff isn&#8217;t even the DLC, which will contain even more stuff that is even more awesome!</p>
<p>Here is the complete change log for PC patch 6:</p>
<ul>
<li><strong>NEW DIFFICULTY</strong> For the PAYDAY fans that think the action is the juice, we now  introduce a new difficulty setting called OVERKILL 145+. It can only be  played if you have reached level 145 and opens up the possibility for  new achievements as well as the OVERKILL 145+ leaderboards!</li>
</ul>
<ul>
<li><strong>NEW RANDOM EVENTS</strong> All the heists now have new events that will surprise and challenge you like never before.
<ul>
<li>FIRST WORLD BANK: New OVERKILL 145+ events</li>
<li>STREET: New OVERKILL 145+ events</li>
<li>PANIC ROOM: New OVERKILL 145+ events</li>
<li>GREEN BRIDGE: New OVERKILL 145+ events</li>
<li>DIAMOND HEIST: New OVERKILL 145+ events</li>
<li>SLAUGHTERHOUSE: New OVERKILL 145+ events</li>
</ul>
</li>
</ul>
<ul>
<li><strong>NEW ACHIEVEMENTS</strong> The patch includes eight new achievements for Steam.
<ul>
<li>FOUR  MORE YEARS: Awarded for reaching reputation level 145. Along with the  achievement, players are also rewarded with the presidential mask set!</li>
<li>BANK ON ME: Awarded for beating FIRST WORLD BANK on the OVERKILL 145+ difficulty setting.</li>
<li>HILLS STREET BLUES: Awarded for beating HEAT STREET on the OVERKILL 145+ difficulty setting.</li>
<li>BRUSH WITH DEATH: Awarded for beating PANIC ROOM on the OVERKILL 145+ difficulty setting.</li>
<li>BEAT THE SHIELD: Awarded for beating GREEN BRIDGE on the OVERKILL 145+ difficulty setting.</li>
<li>BAD CODE: Awarded for beating DIAMOND HEIST on the OVERKILL 145+ difficulty setting.</li>
<li>LOTS OF PIGS, BUT NO PIGS: Awarded for beating SLAUGHTERHOUSE on the OVERKILL 145+ difficulty setting.</li>
<li>YOU  ARE GOLDEN! Awarded for beating all six original heists on the OVERKILL  145+ difficulty setting. Along with the achievement, players are also  rewarded with the golden 145+ mask. Overkill salutes you!</li>
</ul>
</li>
</ul>
<ul>
<li><strong>NEW MASKS</strong>
<ul>
<li>Players who reach reputation level 145 (and get the FOUR MORE YEARS achievement) are awarded with the presidential mask set.</li>
<li>Players  who beat all heists on the new OVERKILL 145+ difficulty setting (and  get the YOU ARE GOLDEN! achievement) are awarded with the golden 145+  mask &#8211; the most fashionable way to show others that you are a true  career criminal!</li>
</ul>
</li>
</ul>
<ul>
<li><strong>NEW OPTION</strong> By popular demand, players can  now set their FOV (field of view) ranging from 60 to 100. Simply go to  the Advanced Graphics Menu to make the change.</li>
</ul>
<ul>
<li><strong>HALL OF FAME</strong> 200 dedicated career  criminals are in for a surprise! As a token of appreciation to our  community, 200 of the most dedicated PC players have gotten their nick  names immortalized in the PC version of the game. Where could <em>your</em> name be hiding?</li>
</ul>
<ul>
<li><strong>WORLDWIDE SUCCESS RATE</strong> Payday players can now view  statistics on how large a percentage of players in the world have  completed the different heists on all difficulties. Access this  information in the Select Heist Menu.</li>
</ul>
<ul>
<li><strong>NEW CHARACTER ANIMATIONS</strong> The law enforcers can now  move like never before! Expect the unexpected! Also, the party goers in  DIAMOND HEIST have new dance moves.</li>
</ul>
<ul>
<li><strong>HUD UPDATE</strong> Players can now see the name of the character they are currently playing in the portrait window while in-game.</li>
</ul>
<ul>
<li><strong>NEW MUSIC</strong> The DJ at the party in DIAMOND HEIST has a nice playlist.</li>
</ul>
<ul>
<li><strong>BUG FIXES</strong>
<ul>
<li>Added a fix for those who experience lag after a successful heist.</li>
<li>Collision fixes on all levels.</li>
<li>Added separate mouse sensitivity for aiming and looking. Added an optional check box for mouse sensitivity (PC only).</li>
<li>Added a fix for AI movement in DIAMOND HEIST.</li>
<li>Added a fix for the glitch where the enemy could not see you in SLAUGHTERHOUSE.</li>
<li>Added a fix for LOD (level of detail) steps on several heists.</li>
<li>Added a fix for the big red diamond abuse in DIAMOND HEIST.</li>
<li>Added a fix for crashes when leaving multiplayer.</li>
<li>Added fixes for several rare crashes.</li>
<li>Added a fix for the Cloaker who would not attack players.</li>
<li>Added a fix for the Cloaker who would do range attacks on players.</li>
<li>Added a fix for brightness control which previously didn&#8217;t always work properly.</li>
<li>Added a fix for snipers that would shoot through the building walls in PANIC ROOM.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>BALANCING</strong>
<ul>
<li>Added a fix for the Taser, who now has a longer interval before he starts to tase again after being interrupted.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>MISCELLANEOUS UPDATES</strong>
<ul>
<li>The shotguns now have new &#8211; more realistic &#8211; reload animations, in which the weapon isn&#8217;t cocked unless it&#8217;s needed.</li>
<li>Graphical updates on some heists. New events have caused us to make  certain graphical improvements, changing the layout of several  environments.</li>
</ul>
</li>
</ul>
<p>That&#8217;s all for now &#8211; enjoy!</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Payday is the best PSN MP game of 2011</title>
		<link>http://www.overkillsoftware.com/?p=626</link>
		<comments>http://www.overkillsoftware.com/?p=626#comments</comments>
		<pubDate>Tue, 10 Apr 2012 15:50:29 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=626</guid>
		<description><![CDATA[Payday is the best PSN multiplayer game of 2011, according to PSNstores.com! (Yeah we know this is old news at this point, but we have to move it to the news page in order to make space for new stuff &#8230; <a href="http://www.overkillsoftware.com/?p=626">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Payday is the best PSN multiplayer game of 2011, according to PSNstores.com! (Yeah we know this is old news at this point, but we have to move it to the news page in order to make space for new stuff on the front page!)</p>
<div>
<dl>
<dt><a href="http://www.overkillsoftware.com/wp-content/uploads/2011/02/ps3_bestmultiplayer2011_badge.jpg"><img title="PSN Stores Best Multiplayer 2011 emblem" src="http://www.overkillsoftware.com/wp-content/uploads/2011/02/ps3_bestmultiplayer2011_badge.jpg" alt="PSN Stores Best Multiplayer 2011 emblem" width="400" height="400" /></a></dt>
<dd>PSN Stores Best Multiplayer 2011 emblem, awarded to Payday </dd>
</dl>
</div>
<p>Check out the full list of nominees and <a title="Best of 2011 on psnstores.com" href="http://www.psnstores.com/2012/01/psnstores-games-of-the-year-winners/">winners right here!</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Payday: The Soundtrack teaser #11</title>
		<link>http://www.overkillsoftware.com/?p=621</link>
		<comments>http://www.overkillsoftware.com/?p=621#comments</comments>
		<pubDate>Thu, 08 Mar 2012 13:47:52 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=621</guid>
		<description><![CDATA[The official release of Payday: The Soundtrack is right around the corner, and we thought we&#8217;d make the wait a little shorter by posting some sample clips from it! We have really gone &#8220;all in&#8221; on this soundtrack, and taken &#8230; <a href="http://www.overkillsoftware.com/?p=621">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The official release of Payday: The Soundtrack is right around the        corner, and we thought we&#8217;d make the wait a little shorter by  posting       some sample clips from it!  We have really gone &#8220;all in&#8221;  on this       soundtrack, and taken all the little sound cues in the  game and  turned      them into full-fledged tracks on the soundtrack!</p>
<p>You&#8217;ll notice that the soundtrack even contains the music from the not-yet-released DLC heists!</p>
<p>Here are the teaser clips, so far (more are coming!):</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49956453'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0033\u005f\u0067\u0075\u006e\u005f\u006d\u0065\u0074\u0061\u006c\u005f\u0067\u0072\u0065\u0079\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49956453' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 03: Gun Metal Grey (Theme from First World Bank)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49956584'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0034\u005f\u0064\u006f\u0075\u0062\u006c\u0065\u005f\u0063\u0072\u006f\u0073\u0073\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49956584' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 04: Double Cross (Theme from Heat Street)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d499566b0'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0031\u0030\u005f\u0077\u0061\u0074\u0065\u0072\u005f\u0074\u0072\u0061\u0070\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d499566b0' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 05: Home Invasion (Theme from Counterfeit)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d499567ef'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0036\u005f\u0079\u006f\u0075\u005f\u0068\u0061\u0076\u0065\u005f\u0074\u0068\u0065\u005f\u0072\u0069\u0067\u0068\u0074\u005f\u0074\u006f\u005f\u0072\u0065\u006d\u0061\u0069\u006e\u005f\u0073\u0069\u006c\u0065\u006e\u0074\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d499567ef' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 06: Busted (heist failed)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49956973'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0039\u005f\u0073\u0074\u006f\u006e\u0065\u005f\u0063\u006f\u006c\u0064\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49956973' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 07: Stone Cold (Theme from Green Bridge)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49956a90'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0035\u005f\u0077\u0065\u005f\u0063\u0061\u006e\u0074\u005f\u0062\u0065\u005f\u0073\u0074\u006f\u0070\u0070\u0065\u0064\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49956a90' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 08: Three Way Deal (Theme from Undercover)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49956bae'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0037\u005f\u0070\u0068\u006f\u006e\u0065\u0079\u005f\u006d\u006f\u006e\u0065\u0079\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49956bae' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 09: Phoney Money (Theme from Panic Room part 1)</a>
<p>&nbsp;</p>
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<p>&nbsp;</p>
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<p>&nbsp;</p>
<p>Stay tuned for more teaser clips!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Payday: The Soundtrack teaser #10</title>
		<link>http://www.overkillsoftware.com/?p=613</link>
		<comments>http://www.overkillsoftware.com/?p=613#comments</comments>
		<pubDate>Sun, 12 Feb 2012 12:07:40 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=613</guid>
		<description><![CDATA[The official release of Payday: The Soundtrack is right around the corner, and we thought we&#8217;d make the wait a little shorter by posting some sample clips from it! We have really gone &#8220;all in&#8221; on this soundtrack, and taken &#8230; <a href="http://www.overkillsoftware.com/?p=613">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The official release of Payday: The Soundtrack is right around the       corner, and we thought we&#8217;d make the wait a little shorter by posting       some sample clips from it!  We have really gone &#8220;all in&#8221; on this       soundtrack, and taken all the little sound cues in the game and  turned      them into full-fledged tracks on the soundtrack!</p>
<p>You&#8217;ll notice that the soundtrack even contains the music from the not-yet-released DLC heists!</p>
<p>Here are the teaser clips, so far (more are coming!):</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959406'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0031\u005f\u0070\u0061\u0079\u0064\u0061\u0079\u005f\u006d\u0061\u0069\u006e\u005f\u0074\u0068\u0065\u006d\u0065\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959406' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 01: Payday Main Theme</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959587'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0032\u005f\u0062\u0072\u0065\u0061\u006b\u0069\u006e\u0067\u005f\u006e\u0065\u0077\u0073\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959587' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 02: Breaking News</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d499596be'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0033\u005f\u0067\u0075\u006e\u005f\u006d\u0065\u0074\u0061\u006c\u005f\u0067\u0072\u0065\u0079\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d499596be' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 03: Gun Metal Grey (Theme from First World Bank)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d499597e6'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0034\u005f\u0064\u006f\u0075\u0062\u006c\u0065\u005f\u0063\u0072\u006f\u0073\u0073\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d499597e6' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 04: Double Cross (Theme from Heat Street)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959913'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0031\u0030\u005f\u0077\u0061\u0074\u0065\u0072\u005f\u0074\u0072\u0061\u0070\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959913' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 05: Home Invasion (Theme from Counterfeit)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959a30'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0036\u005f\u0079\u006f\u0075\u005f\u0068\u0061\u0076\u0065\u005f\u0074\u0068\u0065\u005f\u0072\u0069\u0067\u0068\u0074\u005f\u0074\u006f\u005f\u0072\u0065\u006d\u0061\u0069\u006e\u005f\u0073\u0069\u006c\u0065\u006e\u0074\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959a30' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 06: Busted (heist failed)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959b71'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0039\u005f\u0073\u0074\u006f\u006e\u0065\u005f\u0063\u006f\u006c\u0064\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959b71' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 07: Stone Cold (Theme from Green Bridge)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959c81'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0035\u005f\u0077\u0065\u005f\u0063\u0061\u006e\u0074\u005f\u0062\u0065\u005f\u0073\u0074\u006f\u0070\u0070\u0065\u0064\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959c81' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 08: Three Way Deal (Theme from Undercover)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959d95'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0037\u005f\u0070\u0068\u006f\u006e\u0065\u0079\u005f\u006d\u006f\u006e\u0065\u0079\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959d95' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 09: Phoney Money (Theme from Panic Room part 1)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d49959e9e'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0038\u005f\u0074\u0068\u0065\u005f\u0074\u0061\u006b\u0065\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d49959e9e' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 10: The Take (Theme from Panic Room part 2)</a>
<p>&nbsp;</p>
<p>Stay tuned for more teaser clips!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.overkillsoftware.com/?feed=rss2&#038;p=613</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Payday: The Soundtrack teaser #9</title>
		<link>http://www.overkillsoftware.com/?p=596</link>
		<comments>http://www.overkillsoftware.com/?p=596#comments</comments>
		<pubDate>Thu, 02 Feb 2012 15:45:12 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.overkillsoftware.com/?p=596</guid>
		<description><![CDATA[The official release of Payday: The Soundtrack is right around the corner, and we thought we&#8217;d make the wait a little shorter by posting some sample clips from it! We have really gone &#8220;all in&#8221; on this soundtrack, and taken &#8230; <a href="http://www.overkillsoftware.com/?p=596">Read the rest of this entry <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The official release of Payday: The Soundtrack is right around the      corner, and we thought we&#8217;d make the wait a little shorter by posting      some sample clips from it!  We have really gone &#8220;all in&#8221; on this      soundtrack, and taken all the little sound cues in the game and turned      them into full-fledged tracks on the soundtrack!</p>
<p>You&#8217;ll notice that the soundtrack even contains the music from the not-yet-released DLC heists!</p>
<p>Here are the teaser clips, so far (more are coming!):</p>
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<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995c4cb'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0032\u005f\u0062\u0072\u0065\u0061\u006b\u0069\u006e\u0067\u005f\u006e\u0065\u0077\u0073\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995c4cb' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 02: Breaking News</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995c5f6'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0033\u005f\u0067\u0075\u006e\u005f\u006d\u0065\u0074\u0061\u006c\u005f\u0067\u0072\u0065\u0079\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995c5f6' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 03: Gun Metal Grey (Theme from First World Bank)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995c717'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0034\u005f\u0064\u006f\u0075\u0062\u006c\u0065\u005f\u0063\u0072\u006f\u0073\u0073\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995c717' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 04: Double Cross (Theme from Heat Street)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995c841'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0031\u0030\u005f\u0077\u0061\u0074\u0065\u0072\u005f\u0074\u0072\u0061\u0070\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995c841' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 05: Home Invasion (Theme from Counterfeit)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995c953'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0036\u005f\u0079\u006f\u0075\u005f\u0068\u0061\u0076\u0065\u005f\u0074\u0068\u0065\u005f\u0072\u0069\u0067\u0068\u0074\u005f\u0074\u006f\u005f\u0072\u0065\u006d\u0061\u0069\u006e\u005f\u0073\u0069\u006c\u0065\u006e\u0074\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995c953' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 06: Busted (heist failed)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995ca8d'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0039\u005f\u0073\u0074\u006f\u006e\u0065\u005f\u0063\u006f\u006c\u0064\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995ca8d' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 07: Stone Cold (Theme from Green Bridge)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995cbf1'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0035\u005f\u0077\u0065\u005f\u0063\u0061\u006e\u0074\u005f\u0062\u0065\u005f\u0073\u0074\u006f\u0070\u0070\u0065\u0064\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995cbf1' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 08: Three Way Deal (Theme from Undercover)</a>
<p>&nbsp;</p>
<script type='text/javascript'>_wpaudio.enc['wpaudio-4fb6d4995cd06'] = '\u0068\u0074\u0074\u0070\u003a\u002f\u002f\u0077\u0077\u0077\u002e\u006f\u0076\u0065\u0072\u006b\u0069\u006c\u006c\u0073\u006f\u0066\u0074\u0077\u0061\u0072\u0065\u002e\u0063\u006f\u006d\u002f\u0077\u0070\u002d\u0063\u006f\u006e\u0074\u0065\u006e\u0074\u002f\u0075\u0070\u006c\u006f\u0061\u0064\u0073\u002f\u0032\u0030\u0031\u0032\u002f\u0030\u0031\u002f\u0030\u0037\u005f\u0070\u0068\u006f\u006e\u0065\u0079\u005f\u006d\u006f\u006e\u0065\u0079\u002e\u006d\u0070\u0033';</script><a id='wpaudio-4fb6d4995cd06' class='wpaudio wpaudio-nodl wpaudio-enc' href='#'>Track 09: Phoney Money (Theme from Panic Room part 1)</a>
<p>&nbsp;</p>
<p>Stay tuned for more teaser clips!</p>
]]></content:encoded>
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