Toggle background music

Because Actions speak louder than words

Last year, in Shadow Raid, we launched a silent midnight burglary on the Murkywater warehouse down on the docks. Today, we’re headed back. Vlad has received word that those shady mercenary bastards have some fresh merchandise in stock. Vlad’s being cagey about what it is, but he’s offering top dollar for it. The catch: we need to move fast. No time for any planning, and stealth isn’t an option.

The Murkies will be on point and will respond fast. So it’s safeties off from the first moment. Hit it hard. Hit it like a bomb.

New Mask

Rad Mutant

Genetic mutation is the key to our evolution. Assuming that our evolution is of the green, scaly, homicidal, irradiated kind.

Achievements
Pedal to the Metal
Complete the Meltdown job on the Death Wish difficulty.
Sunday Drive
Complete the Meltdown job.
They don't pay us enough
In the Meltdown job, complete the heist with all additional loot secured. Unlocks the "Rad Mutant" mask.
There was a car?!
In the Meltdown job, complete the heist without using the "Longfellow".
Permanent Price Reduction

The PAYDAY B-Sides Soundtrack

an eclectic collection of tracks composed for trailers, teasers, short movies and websites. Written and produced by OVERKILL's celebrated composer Simon Viklund, the Payday B-Sides album ranges from British punk to the Wild West by way of traditional Croatian folk. Give your heisting a fresh sound with the Payday 2 B-Sides album today.

Tracklist

1. Enter The Hallway (from the Hoxton Breakout short film) 2. SWAT Attack (from the Hoxton Breakout short film) 3. Showdown (from the Hoxton Breakout short film) 4. Double MLGs (from the Hoxton Breakout short film) 5. Rule Britannia (from the Hoxton Breakout short film) 6. Hur Jag Trivs (from the John Wick short film) 7. An Unexpected Call (from the John Wick short film) 8. This Is Goodbye (from the John Wick short film) 9. I Will Give You My All (ringtone) 10. Zagrebacka (from The Butcher short film) 11. Meat And Machine Guns (from The Butcher short film) 12. The Enforcer (from the Overkill Pack trailer) 13. Infamy 2.0 (from the Infamy 2.0 website) 14. Collide (from the Animation Update website) 15. Shootout (from the Western Pack trailer) 16. Pilgrim (from the Western Pack website)

We're changing how you earn those valuable experience points. Starting today, you'll earn experience from objectives rather than the contacts - in short, doing stuff earns EXP. Take 'Rats' as an example. Currently, you earn experience from finishing the heist, even if you blow up the lab at the beginning. Now, you'll earn more experience by cooking the bags of meth, and then finishing the heist. Additionally, you can see what the minimum and maximum experience you can get from a job is when you are buying a contract. By making these changes, your crew is rewarded for how much you do in a heist rather than simply completing it.
Update 67 Changelog

Level

  • Added new XP system.
  • Fixed a collision issue on Rats day 1 where bags may get stuck beyond the reach of players
  • Fixed an issue where the objective did not change on Rats day 1
  • Added an escape icon to Rats day 2
  • Fixed an issue where players could not take the loot from some safes on Rats day 2
  • Moved a collision volume on Rats day 2 where players may get stuck
  • SWAT’s no longer target the Mendozas on Rats day 3
  • Changed the size of the escape zone in Cook-Off
  • Fixed an issue on Hotline Miami day 1 where the next objective would not trigger if too many cars were set on fire
  • Moved a collision volume on Hotline Miami day 2 where bags may get stuck beyond the reach of the players
  • Fixed an issue where players may get stuck behind doors on Hotline Miami day 2
  • Improved performance on Hotline Miami day 2
  • Fixed a crate that could be opened and looted through the wall on Shadow Raid
  • Changed a voice-line trigger on Shadow Raid to play correctly
  • Fixed an issue where bags could register twice on Shadow Raid
  • Removed some rocks from Watchdogs day 1
  • Fixed an issue that caused one of the bags on Firestarter day 1 to not spawn
  • Fixed an issue where bags did not register correctly when thrown into the fire on Firestarter day 1
  • Fixed an issue where an asset you could find in day 1 of Big Oil did not have an affect on day 2
  • Fixed an issue that caused a guard to walk through the wall when detecting a player in The Bomb: Dockyard
  • Fixed an issue where you could select both alarm delays on The Bomb: Dockyard
  • Changed the signs on The Bomb: Dockyard
  • Removed one voice-line from Jewelry Store
  • Removed one loud voice-line from Ukrainian Job that played during stealth
  • Fixed an animation issue on the power box in the Ukrainian Job
  • Changed a voice-line trigger and the end screen on Election Day Docks so that it should now trigger correctly
  • Moved a camera on Election Day Mall
  • Removed a warning sign on Election Day Warehouse
  • Moved a box on Election Day Warehouse
  • Fixed an unbreakable window on Election Day Warehouse
  • Fixed an issue where you could pickup some ammo through the wall on Hoxton Breakout Day 2
  • Fixed an issue where the evidence helicopter would arrive before the thermal drill on Hoxton Revenge
  • Moved some collision volumes on Diamond Store where bags may get stuck beyond the reach of the players
  • Fixed an issue in Framing Frame day 3 where some cameras did not mark items
  • Moved a wall on Framing Frame day 3 to close a small gap
  • Fixed a navigation issue on Transport: Downtown
  • Fixed a lighting issue in Transport: Harbor
  • Fixed an issue where some loot in The Diamond was not lootable
  • Fixed an issue where AI teammates were sometimes standing in the same spot
  • Fixed an issue on Hotline Miami day one where players could fall out of the level
  • Fixed an issue on Hotline Miami day two where players could get stuck on a chair
  • Fixed an issue on Nightclub where the AI could walk through doors

Graphical

  • Fixed an issue that caused Bonnie’s hair to clip through some of the masks after playing a level
  • Fixed an issue that caused the main menu to be blurry if a lobby was closed while the player was in the inventory
  • Changed the third person animation for the flamethrower

AI / Code

  • Fixed an issue that caused some civilians to be unresponsive
  • Fixed an issue that caused civilians to untie themselves
  • Fixed an issue that caused Team AI to to have question marks above their heads
  • NPC’s now do not trigger trip mines
  • All players now take damage from trip mines not just the player that placed them
  • Changed how the enemy reacts to sentry guns
  • Fixed an issue with the Long-Term Relationship achievement
  • Fixed an number of issues in regards to trading and custody on drop-in clients
  • Fixed a crash when joining a game that is restarting
  • Fixed some Jacket voice lines that did not trigger correctly
  • Fixed a crash when naming a skill build using a Russian keyboard layout
  • Pressing ESC in the lobby will trigger the prompt to leave the lobby

Weapons

  • Fixed the Dragons Breath shotgun ammo so that they can hurt shield SWAT’s
  • Cloakers should now not react to HE rounds
  • Fixed a crash with the Molotov Cocktail
  • Changed the detection range of Molotov Cocktail
  • Fixed an issue where players could pickup more the the intended amount of ammo
  • Fixed the alimented of the angled sight on the Rattlesnake sniper rifle
  • Fixed the alimented of the laser sights on the Brenner LMG
  • Fixed an issue with the flamethrowers fuel mods not having an effect on the damage
  • Fixed an issue where durable blade didn’t give the right amount of blade ammo to the saw
  • Fixed an issue with the Raven Shotgun when using the LED Combo mod that caused the flashlight mod not to work
  • Removed the bullet in the chamber of the Deagle when the gun is empty
  • Fixed so the default magazine of the CAR-4, Queen’s Wrath and AK5 should show bullets when reloading
  • Fixed the iron sights on AMR-16 that clipped trough the DMR kit
  • Fixed the iron sights on CAR-4 that clipped trough the EMO Foregrip
  • Fixed misspelling in the name of the Machete melee weapon

Skills

  • Fixed an issue where Hostage Taker regenerate health would trigger more often the intended
  • Fixed an issue where Partners In Crime did not work correctly
  • Fixed an issue where silent drills were not actually silent
  • Fixed an issue where tripmines switched back to explosive mode if the mode was switched to quickly