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Patch 7 released!

By 2012-05-16October 2nd, 2023PAYDAY: The Heist

Patch 7 (PC) change log:

NEW FEATURES

  • New Menu theme selection: The players can now switch menu theme from “Original” to “Heat”. For all our dedicated heisters we upgrade the menu theme so they can pick their favorite theme to heist in.
  • New option: Light adaption on/off: The players can now choose to have Light adaption on or off.
  • Unveiling of the Technician class: The players can now view a tease of the Technician class (unlocked with upcoming DLC) in the upgrades menu.
  • New moves and tactics by the SWAT AI.
  • A bright future: Someone in the Garnet Group Skyscraper is heading for a bright future…
  • A dark future: Someone in the projects is preparing for a dark future…

BUG FIXES

  • Fixed a bug where Bain’s subtitles would appear on the heist result screen.
  • Fixed a bug where the reputation limit would be set to level 0 from the edit game settings menu even if it is set higher before creating a heist.
  • Fixed a bug where the game would lock if a trip mine left by a character who was in custody defeated a law enforcer.
  • Fixed a bug where enemies sometimes would teleport to a nearby location after performing an evasive maneuver.
  • Fixed a bug where the “Play With Team AI” selection would not save when turned off.
  • Fixed a bug where there would be error text in the online in-game menu for Edit Game Settings.
  • Fixed a bug in Single Player, with no AI, dialog would still mention freeing comrades after each assault.
  • Fixed a bug where previously selected character flashed briefly on screen when navigating back to ‘Choose Character’.
  • Fixed a grammatical error in the Reputation Limit description.
  • Fixed a bug that made it possible for Cloakers to club players from a distance.
  • Corrected the Select Difficulty description.
  • Removed the Merry Xmas challenge from the Challenge list.
  • Fixed a bug where masks would not update correctly after a game had been played.
  • Fixed a bug where a late join would cause looping sound effects.
  • Fixed a bug where levels are not listed under Available Heists when selecting difficulty.
  • Fixed a bug where the number of players in a game would not display correctly on the load-out screen.
  • Fixed a bug where the challenge complete bar would not pop up when completing any of the 145+ challenges.
  • Fixed a bug where Dallas’ President mask would appear incorrect.
  • Fixed a bug where the Clean Hit, Like A Pro, and Bulletproof challenges did not unlock on the harder difficulties.
  • Fixed a bug where the Grim Reaper challenge would not appear to unlock as stated by the challenge requirement.
  • First World Bank: Fixed a bug where grey rectangular polygons would drop in and out in the basement area.
  • First World Bank: Fixed a bug where a location right outside the Basement was identified as “Unknown Location”.
  • First World Bank: Fixed a bug where the game would lock all players when a player late joined after the heist had started.
  • First Word Bank: Fixed a bug where dialog would continue to play after commanding the Bank Manager to get down.
  • Heat Street: Fixed a bug which made it possible to complete only ten out of eleven objectives.
  • Panic Room: Fixed a bug where corrupt graphic was seen coming from a mouse on the floor.
  • Panic Room: Fixed a bug where corrupt ceiling fan graphics was seen.
  • Panic Room: Fixed a bug where there were no enemies in the smoke that fills the stairway to the roof.
  • Panic Room: Fixed a bug where there would be multiple collision issues during game-play.
  • Panic Room: Fixed a bug where flickering text graphics could be seen above each doorway.
  • Panic Room: Fixed a bug where the enemies throughout the heist could be found in a T-pose.
  • Heat Street: Fixed a bug where the door for the orange container next to the crashed van was slightly clipping into the van.
  • Green Bridge: Fixed a bug where two objective markers appear on-screen at the same time when running to the exit.
  • Green bridge: Fixed a bug where there would be missing side rail graphics at the end of the bridge during the “Make The Escape” objective.
  • Green Bridge: Fixed a bug where the yellow end game marker did not appear if players reach the exit before the escape prompt.
  • Green Bridge: Fixed a bug where the zip lines would not show from the towers to the top of the scaffolding.
  • Green Bridge: Fixed a bug where the player was able to place trip mines on invisible collision on open prison trucks.
  • Diamond Heist: Fixed a bug in Diamond Heist, as the alarm was triggered some AI guards would appear to be warping from their original location.
  • Diamond Heist: Fixed a bug where two waypoints appear on the screen at the same time.
  • Diamond Heist: Fixed a bug where the game would crash when the vault door codes did not work.
  • Diamond Heist: Fixed a bug where it was possible to take the Big Red Diamond through the metal fence that drops down.
  • Diamond Heist: Fixed a bug where there would be multiple collision issues during game-play.
  • Slaughterhouse: Fixed a bug where the player could become stuck inside the falling safe.
  • Slaughterhouse: Fixed a bug where the armored truck was appearing incorrectly in the main room.
  • Slaughterhouse: Fixed a bug where the AI was seen standing on invisible collision.
  • Slaughter House: Fixed bugs where four “unknown locations” were found near the Main Room.
  • Slaughter House: Fixed a bug where meat hanging in the main room would be inconsistent between the host and the clients.

Enjoy!

/The OVERKILL Crew

New features 

 New Menu theme selection – The players can now switch menu theme from original to heat. For all our dedicated heisters we upgrade the menu theme so they can pick their favourite theme to heist in.

 New option: Light adaption on/off – The players can now choose to have Light adaption on or off.

 Unveiling of the technician class – The players can now view a tease of the Technician class in the upgrades menu.

 A bright future – Someone in the Garnet Group Skyscraper is heading for a bright future…

 A dark future – Someone in the projects is preparing for a dark future…

 New moves and tactics by the SWAT AI.

New bug fixes

 Fixed a bug where Bain’s subtitles appear on the post game screen.

 Fixed a bug where the rep limit is set to level 0 from the edit game settings menu even if it is set higher before creating a heist.

 Fixed a bug where the game would lock when the character is in custody and one of his mines would defeat a cop.

 Fixed a bug where enemies sometimes would teleport to a nearby location after performing an evasive maneuver.

 Fixed a bug where the “Play With Team AI” selection would not save when turned off.

 Fixed a bug where there would be error text in the online in-game menu for Edit Game Settings.

 Fixed a bug in Single Player, with no AI, dialogue would still talk about freeing comrades after each assault.

 General: Fixed a bug where previously selected character flashed briefly on screen when navigating back to ‘Choose Character’.

 Fixed a bug where the Reputation Limit description had a grammatical error.

 Fixed a bug where Cloakers would be able to club players at range.

 Fixed a bug where the Select Difficulty description was not entirely correct.

 Fixed a bug where Merry Xmas challenge was still present in the Challenge list.

 General: Fixed a bug where masks would not update correctly after a game had been played.

 General: Fixed a bug where a late join would cause looping sound effects.

 General: Fixed a bug where levels are not listed under Available Heists when selecting difficulty.

 General: Fixed a bug where the number of players in a game would not display correctly on the load out screen.

 General: Fixed a bug where the challenge complete bar would not pop up when completing any of the 145+ challenges.

 General: Fixed a bug where Dallas’ President mask would appear incorrect.

 Challenges: Fixed a bug where the Clean Hit, Like A Pro, and Bulletproof challenges did not unlock on the harder difficulties.

 Challenge: Fixed a bug where the Grim Reaper challenge would not appear to unlock as stated by the challenge requirement.

 First World Bank: Fixed a bug where grey rectangular polygons would drop in and out in the basement area.

 First World Bank: Fixed a bug where a ‘Unknown Location’ would be found right before the Basement.

 First World Bank: Fixed a bug where the game would lock all players when a player late joined after the heist had started.

 First Word Bank: Fixed a bug where dialogue would continue to play after commanding the Bank Manager to get down.

 Heat Street: Fixed a bug where only 10/11 objectives would be able to be completed.

 Panic Room: Fixed a bug where corrupt graphic was seen coming from a mouse on the floor.

 Panic Room: Fixed a bug where corrupt ceiling fan graphics was seen.

 Panic Room: Fixed a bug where there were no enemies in the smoke that fills the stairway to the roof.

 Panic Room: Fixed a bug where there would be multiple collision issues during gameplay.

 Panic Room: Fixed a bug where flickering text graphics could be seen above each doorway.

 Panic Room: Fixed a bug where the enemies throughout the heist could be found in the ”t-pose”.

 Heat Street: Fixed a bug where the door for the orange container next to the crashed van was slightly clipping into the van.

 Green Bridge: Fixed a bug where two objective markers appear on-screen at the same time when running to the exit.

 Green bridge: Fixed a bug where there would be missing side rail graphics at the end of the bridge during the “Make The Escape” objective.

 Green Bridge: Fixed a bug where the yellow end game marker does not appear if players reach the exit before the escape prompt.

 Green Bridge: Fixed a bug where the ziplines would not show from the towers to the top of the scaffolding.

 Green Bridge: Fixed a bug where the user was able to place trip mines on invisible collision on open prison trucks.

 Diamond Heist: Fixed a bug in Diamond Heist, as the alarm was triggered some A.I. guards would appear to be warping from their current location.

 Diamond Heist: Fixed a bug where two waypoints appear on the screen.

 Diamond Heist: Fixed a bug where the game would crash when the codes did not work on the Vault door.

 Diamond Heist: Fixed a bug where the Big Diamond was able to be taken through the metal fence that drops down after the cutter had completed.

 Diamond Heist: Fixed a bug where there would be multiple collision issues during gameplay.

 Slaughterhouse: Fixed a bug where the player could become stuck inside the falling safe.

 Slaughterhouse: Fixed a bug where the Armored truck was appearing incorrectly in the main room.

 Slaughterhouse: Fixed a bug where the A.I. Was seen standing on invisible collision.

 Slaughter House: Fixed bugs where four ‘Unknown Locations’ were found inside the building of the Main Room.

 Slaughter House: Fixed a bug where meat hanging in the main room would be inconsistent from the host and the clients.