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PAYDAY 2 - The Most Wanted is out! It contains some of the most dangerous criminals out there - and they’re joining the PAYDAY gang. You’ll get to say hello to Ron Perlman as he plays Rust and Sharlto Copley as Jimmy. It’s also filled to the brim with weapons and mods that you get to try out in Russia and Florida and even on a speeding train. The Most Wanted comes with 5 Paid DLC packs and 2 Free, and beyond heavy firepower and reckless heisters, you’ll also get loads of new masks and perk decks.

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Console heisters rejoice! PAYDAY 2: The Big Score Edition is here and throws the PAYDAY gang into a new kind of crimespree ranging from going to Las Vegas to heist the Golden Grin Casino to stealing a fortune and jumping out of a flying plane! With PAYDAY 2: The Big Score Edition players get 10 paid DLC and 20 free updates - a host of new content including new heists, characters, weapons, masks and more. The update also includes many fixes and changes to the gameplay experience that makes PAYDAY 2: The Big Score the perfect addition to any console heisters arsenal.

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Xbox One Patch Notes

Version 1.0.1.3

  • Major
    • Fixed a bug that prevented the following trophies from being unlocked:
      • Tough Act to Follow
      • Shit Just got Real
      • Completely OVERKILL
      • OVERKILL Salutes you
  • Minor
    • Now the van has the Overkill logo on it again

Version 1.0.1.2

  • Major
    • Added new trophies
    • Added more options to the aiming system
    • Added trophies from the previous DLCs;
    • Improved performance in all levels
    • Fixed audio tracks to be locked if the related DLC is missing
    • Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
    • Fixed memory leaks
    • Fixed crashes
    • The title displays an inappropriate error message and does not transition users into the game session when accepting a game invitation whilst the user is at the initial interactive state;
    • Fixed an indefinite unresponsive state when entering the INFAMY menu during Streaming Installation.
  • Known Issues
    • Gravity does not seem to affect a few cars in the Biker Heist DLC.
    • The safehouse is not directly accessible through the tutorial prompt, the first time the game is launched. As a workaround the safehouse can always be accessed via the main menu.
  • General
    • Added missing translations
    • Fixed some translations of existing trophies(German, Italian)
    • Made High Value Target work with sensor mines
    • Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
    • Gadgets will now remain activated when switching between weapons
    • Increased the performance of all heists by optimizing the textures of all in-game characters
    • Fixed an issue with the animations for AMR-16 and AK Rifle
    • Fixed some animation timers with the melee weapons
    • A player using the bipod now fires in the correct direction for other players
    • Fixed a bug where enemies could shoot you through the SWAT van
    • Fixed an issue with damage being multiplied on the SWAT van
    • Reduced the cost of applying in-game weapon mods by 75%
    • Fixed an issue where vehicles could collide with Sentry Guns
    • Fixed an issue where some enemies would only shoot at players that were looking towards them
    • Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
    • Fixed an issue for ammo bags staying on the level even though they were empty
    • Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
    • The Theia sight can now mark cameras
    • Fixed an issue with the spread of the Raven shotgun
    • Fixed an issue where repelling SWATs did not play a sound
    • Fixed an issue where AI teammate callouts were not heard by clients
    • Fixed an issue where players sometimes couldn't interact with equipment and assets
    • Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
    • Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
    • Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
    • Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
    • Added Bain voice lines to the end screen when failing a heist
    • Fixed an issue that caused enemies to be able to taze players while parachuting
    • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
    • Fixed an alignment issue with the sights for the Baby Deagle Pistol
    • Fixed an alignment issue with the sights for the Lion's Roar Rifle
    • Fixed an alignment issue on some sights for the M308 Rifle
    • Fixed an issue where the wrong sight would appear in third person on the Heather SMG
    • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
    • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
    • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
    • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
    • Fixed an issue where guards sometimes didn’t spot broken cameras
    • Increased the distance for hearing third person footsteps from 1m to 20m
    • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
    • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder;
    • Added a smoke effect when a deployable sentry gun breaks
    • Fixed an issue where the stock of the Heather SMG could be visible through walls
    • Dragon’s Breath Round fire effect will now trigger 100% of the time
    • Increased the damage from Shield enemies on medium range
    • Bulldozers are now 60% less affected by critical damage and weakpoint hits
    • Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
    • Fixed issue where team AI would focus on enemies instead of reviving downed players
    • Fixed a few instances where heisters had missing VO
    • Added a 20% chance of getting a cable tie when picking up an ammo box
    • Bulldozers can now be damaged with all melee weapons
    • AI should now spawn on the player that initiated the trade
    • Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
    • Ballistic Vest dodge penalty reduced from -30 to -10
    • Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
    • Heavy Ballistic Vest dodge penalty reduced from -35 to -15
    • Flack Jacket dodge penalty reduced from -40 to -20
    • Combined Tactical Vest dodge penalty reduced from -45 to -25
    • The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
    • Reduced the blast radius of grenades and dynamites from 10m to 5m
    • Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
    • Grenades and Dynamite damage increased from 300 to 400
    • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
    • Trip Mines placed by clients will not damage the Team AI
    • Fixed an issue where throwing a Molotov could play a Grenade sound
    • The Sentry Guns will now have a red outline when out of ammo but not destroyed
    • Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
    • Sentry guns can now properly eject empty casings
    • Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
    • Fixed the reload animation for Compact-5 Straight Magazine modification
    • Added the Beak Suppressor for the Platypus 70 Sniper Rifle
    • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
    • Added a button to unequip the equipment
    • Sentry guns will now display how much ammo is left on the interaction prompt
    • Tweaked the look of John Wick's suit
    • Tweaked the look and fixed a small graphical issue with Jiro's suit
    • Fixed an issue with the reset skill build feature where the skills was not correctly refunded
    • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
    • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
    • Fixed an issue where car windows couldn’t be broken from both sides
    • Changed description for ECM Jammer to reflect the correct duration time
    • Fixed an issue where bags could not be interacted with when a painting had fallen over them
    • Fixed an issue with the outline on traded converted enemies
    • Players can now use First Aid Kits and Doctor Bags when at full health
    • Added collision to cop cars to prevent player to accidentally get inside of them
    • Fixed an issue where cop’s guns would not spawn correctly
    • Fixed an issue where enemies would not take any explosive damage if standing inside of each other
    • Fixed an issue where the team AI would remain in stealth state when going loud too quickly
    • Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
    • Fixed an issue with detection while carrying bags
    • Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
    • Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
    • Increased bullet hit sound max distance from 20m to 40m
    • Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
    • Improved the weapon sound balance
    • Microphone Stand will now be properly aligned when charging
    • Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
    • The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
    • Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
    • Fixed an issue where the ammo bag would not refill the proper amount of ammo
    • Fixed an issue where the downed timer would not pause when getting helped up by a team AI
    • Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
    • Fixed an issue where the reloading animation was not canceled correctly when jumping
    • Ilija the sniper will no longer shoot converted enemies
    • Fixed two magazines that was clipping with the AK5
    • Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
    • Fixed the reload animation of the Queen's Wrath
    • Rotated the Bowie Knife so preview and icon looks the same
    • Fixed the reload animation of the for the Broomstick Pistol
    • Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
    • Fixed an issue where the Green FBI Swats didn’t have the intended health
    • Cops and security guards will now have the same total health across all levels
    • Fixed an issue where second akimbo would sometimes fire itself
    • Tweaked AI to faster reach the player and be more aggressive towards the player
    • Added new sounds for mag drop on snow, gravel and water materials
    • Fixed an issue where the cost for assets on a level would not scale with difficulties
    • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
    • Player armor stats will now show the stamina per armor as the base value instead of as a skill value
    • Fixed an issue where throwable weapons did not trigger the Grinder effect
    • Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
    • Team AI will prioritize shields less than enemies they can actually shoot
    • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player
    • The player is now able to dominate guards while playing in stealth
    • Fixed an issue where clients would always kill civilians with one melee hit
    • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon
    • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed
    • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
  • Levels
    • Alesso Heist
      • Fixed a small graphical issue near the stairs to the upper floor
      • Fixed an issue where bags could be thrown through a gate in the basement
      • Fixed an issue where the cutters could be duplicated
      • Added collison on a door that prevents police from shooting and walking through it
      • Fixed an issue where the team AI would get stuck behind the snack bar
      • Removed a Bain Voice line that played at the wrong time
      • Fixed an issue where players could get stuck behind a ladder
      • Fixed an issue where players could get stuck behind a door
      • Fixed an issue where some cops did not spawn correctly
      • Removed additional shape charge points that had no function
      • Fixed the trigger of the of the achievement for completing the heist on Death Wish
      • Fixed an issue where you could not progress if you were detected during the escape in stealth
      • Fixed issues with the navigation in the beginning of the level
      • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking
    • Art Gallery
      • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery
      • Fixed a sign that was not connected to the wall
      • Fixed an issue where you could get paintings stuck under cars
    • Aftershock
      • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
      • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
      • Removed interaction on a fence that could be cut open for no purpose
      • Added collision on a concrete wall
      • Fixed issue where the saw would block bullets
      • Fixed an issue that caused the enemies to be clip with the SWAT van
      • Moved a trailer that clipped with the ground
      • Moved some objects that clipped with the ground
      • Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
      • Increased the amount of C4 needed to break the wall between the bridge and the construction yard
      • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
      • Fixed an issue where you could place equipment inside the wall
      • Fixed an issue with the cop cars on the level
      • Fixed an issue where it looked like the player AI was hovering above the train wagon.
      • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point
      • Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
    • Big Bank
      • Speeded up the spawn of Captain Winters after he has been announced
      • Made a flower pot slightly heavier to prevent it from hovering above the ground
      • Breaking the glass on the roof now triggers the alarm
      • Moved some objects that hovered in the air
      • Fixed a pillar that was missing collision
      • Removed unnecessary collision in the vault
      • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
      • Fixed invisible ledges in the upstairs offices
      • Fixed an issue where the cops would keep interacting with the time lock even after it was done
      • Fixed an issue where bags could get stuck under the bus after it breaks through the wall
      • Fixed an issue where some outlines would be visible from the start of the heist
      • Fixed an issue where team VO would talk over Bain
    • Beneath the Mountain
      • Fixed an issue where loot bags could get stuck under the helicopter
      • Fixed an issue where players could fall through the world when opening the door to the compound
      • Fixed an issue where the players could get stuck behind a concrete block outside of the control room
      • Added a collision to block the player from being able to leave the level
      • Added a collision to block the player from being able to see outside of the level
      • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
      • Fixed an issue where converted cops could be left behind the airlock
      • Fixed an issue where players could see through the level from inside a wall in the starting area
      • Fixed flying rock
      • Fixed an issue where bags could get stuck after you have cleared the bunker part
      • Added Dozer spawns on Mayhem and One Down
      • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch
    • Birth of Sky
      • Fixed a missing collision on the roof of the Car Shop after the windows break
      • Moved the chairs in the car shop so players can't get stuck
      • Fixed a material on objects that were missing textures
      • Made slight change to the texture on the rings
      • Fixed a graphical issue with the Jukebox
      • Added the Bulldozer to the the plane on Mayhem and One Down
      • Fixed misaligned wall between the diner and the car dealership
      • Fixed a wall behind the car shop that ended too soon so that players could see through the world
      • Fixed an issue with a flying money bundle
      • Converted cops will no longer stay on the plane
      • Fixed an issue where a corpse could get stuck in the air at the back of the plane
      • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level
      • Fixed an issue where you could not open doors in the plane if you were standing too close to them
      • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape
      • Added an extra Thermal paste case at the end of the level
      • Fixed an issue where the player would be safe from enemies down in the sewers
      • Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
      • Fixed an issue where players could get stuck between seats in the diner
      • Fixed an issue where Locke would arrive in two helicopters at the same time
    • Big Oil
      • Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
      • Fixed a spelling error in the objectives on Day 2
      • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
      • Adjusted a door collision on Day 2
      • Fixed an issue where enemies could shoot the player through rocks on day 2
      • Fixed a number of graphical issues on day 2
      • Fixed a shadow that was in the wrong place on day 2
      • Fixed an issue where the a wall would go through the floor on the second floor on day 2
      • Fixed an issue where some broken light bulbs would still emit light on day 1
      • Fixed a floating keycard on day 1
      • Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
      • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
      • Removed the flashbang that can spawn when entering the house on day 1
    • Branch Bank
      • Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
      • Fixed so players can't throw bags behind the bookshelf in the copier room
      • Fixed an issue where bags could get stuck on top of a vent
      • Fixed an issue where there was a collision sticking out of the wall that the player could walk on
      • Fixed a floating cup
      • Fixed an issue with some voiceover lines for the thugs behind the bank
      • Fixed an issue so that the SWATs no longer spawn before the first responders
      • Fixed an issue where some Titan cameras where clipping with the walls
    • Car Shop
      • Fixed an issue where players would get stuck behind a door
      • Fixed an issue with the players secondary weapon was floating in the air
      • Fixed an issue with the player’s secondary weapon was floating in the air
      • Added stealth icon to the list in Crime.net
      • Removed invisible collision in the van at the end of the level
      • Fixed an issue where the escape van could sometimes open its doors twice
      • Fixed an issue in the Car Shop job regarding the objectives
      • Fixed an issue in the Car Shop job where the player could get stuck
    • Car Shop
      • Moved escape zone it is not extending behind the van
      • Added collisions to prevent players from throwing loot bags outside the level
      • Fixed an issue where enemies could move through a shed door
      • Fixed an issue where the players could get stuck behind some boxes
      • Fixed an issue where the helicopter would only be visible for the first ingredients drop
      • Fixed an issue where players could get a secured bag to count as two
      • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
      • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist
      • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients
      • Fixed an issue where a broken light bulb would respawn when the cops cut the power
      • Moved some Gage packs that were spawning inside trash bags
      • Fixed a light source that would remain even after the light had been destroyed
      • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
      • Fixed an issue that caused an additional caustic soda to spawn
      • Moved a escape zone that was hovering in the air
      • Fixed an issue where the supply drop could spawn an additional Caustic Soda
      • Fixed an issue where the escape zone would hover in the air
    • The Diamond
      • Fixed an issue with lamps
      • Added missing Loot-drop off waypoint on the van
      • Fixed a part of the fence that did not collide with bags make them fall out of the level
      • Removed two camera spawns that did not activate
      • Added a collision above a door where bag could get stuck in an unreachable spot
      • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down
      • Fixed an issue where guards could fall down through the ground where the players could not reach the pager
      • The Diamond - Floating civilian on the middle floor
      • Fixed an issue where all experience was awarded at the end of the heist
      • Fixed an issue where the player AI would open/close a door whenever entering that room
      • Fixed an issue where part of the sidewalk did not have a proper shadow
      • Fixed an issue where a door was clipping with an air vent
      • Fixed an issue where some cloth was clipping with a bus stop
      • Fixed an issue where enemies would fall through the back staircase if they died on it
      • Fixed an issue where the escape zones where floating a bit
      • Fixed an issue with endless assaults on One Down
    • Election Day
      • Moved a Gage courier package that floats in the air on day 2
      • Fixed an issue on day 2 that cause keycards to be used on open doors
      • Moved a voting machine on day 2 so players can't interact with it through the wall
      • Rotated tilted C4 interaction icons on Day 1
      • Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
      • Fixed an issue where players could see out of the level on day 1
      • Fixed an issue where cops would kick and stand by a finished voting machine on day 2
      • Fixed an issue where the team AI would sometimes stand inside of each other on day 2
      • Fixed an issue where bags could get stuck on the roof on day 2
      • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2
      • Fixed an issue where a building was missing collision on day 2
      • Fixed an issue where the van doors would not open for drop-in clients on day 3
      • Fixed an issue where a pole would clip through a food stand
      • Fixed an issue where the ceiling would flicker inside the vault
    • Escape: Park
      • Fixed an issue where players could see through a wall
      • Turned off the street lights during daytime
      • Fixed an issue with stepping up on the sidewalk
    • Escape: Cafe
      • Fixed an issue with team AI can walking through the van in the beginning of the escape
      • Fixed an issue where the player could get stuck behind a table
    • Escape: Garage
      • Fixed an issue with the AI not following you up the stairs if you used C4 on the door
    • Escape: Street
      • Fixed an issue with some snipers hovering in the air
      • Fixed an issue where enemies could move through a wall
    • Firestarter
      • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
      • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
      • Removed an invisible wall in the first hanger to the right on day 1
      • Removed a box that was clipping with a garbage dumpster on day 1
      • Added collision to metal beams sticking out of hangar roof
      • On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
      • On day 2, fixed an issue where some guards could not be marked during stealth
      • Fixed an issue where signs would not spawn correctly
      • Fixed an issue where the escape and secure VO would not play correctly
      • Fixed some overlapping textures
      • Removed an invisible collision on one of the roofs
      • Moved a camera of day 2 that could not be camera looped
      • Removed misplaced C4 interaction on day 2
      • Made floating stacks of paper not float anymore on day 2
      • Fixed an issue with a floating phone on day 2
      • Fixed an issue where the server would not appear in the van on day 2
      • Fixed an issue where one camera on day 2 could not be looped
      • Fixed an issue where the player could stand in the air
      • Fixed an issue with some flickering on a roof in the beginning of day 1
      • Firestarter - Removed some issues regarding light on the level
      • Added preplanning to the heist
    • Firestarter
      • Moved a car that clipped with the ground
      • Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
      • Added the driver to the escape van
      • Fixed an issue where the escape could not trigger
      • Fixed an issue where the cops would get out of their cars without playing an animation
    • Framing Frame
      • Fixed a hole in the world by the stairs to the sewers on day 2
      • Added functionality to re-spawn bags that wore thrown up on the train on day 2
      • Removed a collision between the doors on day 1
      • On day 3 moved a door to align better with the floor
      • Added a collision to prevent bags from getting stuck
      • Moved a computer on day 3 that floated in the air
      • Moved some rocks and debris the was hovering in the air on day 2
      • Added an icon for cutting the fence on day 3
      • Fixed so that a Gage pack does not clip with the ground anymore on day 3
      • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3
      • Fixed so that players can no longer get stuck behind the vault door on day 3
      • Fixed an issue where cords were clipping with the wall
      • Fixed an issue where the collision were not aligned with the wall on day 1
      • Fixed an issue where the team AI could sometimes stand in each other on day 2.
      • Fixed an issue with double ambushes on day 2
      • Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes
      • Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
    • Framing Frame
      • Fixed an issue where a part of the vault entrance roof was missing collision
      • Moved a briefcase that was stuck in a table
      • Fixed an issue where players would get stuck behind a plant
      • Fixed an issue where player could only interact with the card readers twice
      • Fixed an issue where the escape zone was floating in the air
      • Fixed an issue with collision on the escape truck
      • Fixed an issue with character VO was loud when in stealth
      • Removed helicopter by the entrance to the bank
      • Fixed a hole in the wall above the wall strip with golden edges
      • Fixed an issue where a briefcase was clipping into a table
      • Removed a wall near the escape
      • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off
      • Fixed issues with items floating and having very low texture
      • The computer will now have an outline
      • Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
    • Golden Grin Casino
      • Fixed an issue that caused debris to get stuck in the air
      • Added a missing debrief line to the heist summary screen
      • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
      • Fixed an issue where a red outline would appear on the Sentry Gun asset
      • Fixed an animation issue with the winch when using the Blimp Turbo asset
      • Synched cut animation speed to correspond to drill time when BFD is upgraded
      • Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
      • Fixed some cameras that were facing walls
      • Fixed an issue where doors opened by c4 by a host would appear as closed for clients
      • Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
      • Fixed an issue where cameras did not spawn on higher difficulties
      • Adjusted AI movement and covers
      • Added and adjusted light in some dark areas
      • Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
      • Removed highlight from the button that opens the vault in loud when the heist is still in stealth
      • Fixed money bundles that clipped into the tables
      • Removed misplaced sign
      • Fixed an issue where the players could reach areas they were not intended to
      • Fixed visual issue where objects would disappear
      • Fixed an issue where the escape limo would be visible at the start of the level
      • Fixed a visual issue by the balcony floor
      • Fixed an issue with a Sentry Gun asset that would float mid air
      • Fixed a graphical issue by the escape van
      • Moved cabinet whose doors collided with each other
      • Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
      • Made a ceiling light indestructible
      • Fixed so that the player can no longer pick up the water tanks after the BFD is done
      • Fixed so that the cameras on Mayhem and One Down are Titan cameras
      • Fixed some places where enemies would hover above the ground
      • Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
      • Fixed an issue where civilians would stand inside each other when playing slot machines
      • Optimized the level to be more in line of other levels
      • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
      • Slightly moved the security camera in the security room on the Golden Grin Casino Job
      • Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
      • Fixed an issue where civilians would stand inside each other when playing slot machines
      • Optimized the level to be more in line of other levels
      • Fixed an issue where civilians would stand inside each other when playing slot machines
      • Optimized the level to be more in line of other levels
      • Fixed an issue where player could use the key-card on non-existent card-readers
    • Hotline Miami
      • Fixed an issue where the helicopter would appear in the parking lot
      • Fixed an issue with Delayed Police Response asset being too long
      • Fixed an issue with the police ignoring the physics of a wall
      • Moved some cameras that was clipping with walls
      • Moved some cameras that was clipping with walls
      • Changed the bag limit on day 2 so players can secure all available bags
      • Moved vent that clipped with curtains
      • Fixed an issue of a door that did not appear on day 1
      • Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
      • Fixed so that enemies also take damage when you blow up the gas station on day 1
      • Added money to the vault on day 2 on Mayhem and One Down
      • Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
      • Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
      • Blocked players from looking into the gas station
      • Fixed a graphical glitch on Bodhi's arm
      • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
      • Added collision to a few planks in the apartment blockades
      • Fixed a graphical issue with the SWAT van’s windows
      • Jimmy will now use the correct mask when picked as an AI teammate
      • Fixed a graphical issue that caused flickering on card readers
      • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
      • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
      • Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
      • Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
      • Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
      • Bile will no longer use a police helicopter
      • Fixed an issue where bags would appear at an inactive secure zone
    • Hoxton Breakout
      • Fixed an issue where the Team AI could get stuck in the elevators
      • Fixed an issue where players could walk through a part of the railing
      • Fixed an issue with a bench
      • Added a collision to prevent players getting stuck behind a door on day 2
      • Added a collision to prevent players getting stuck in the back of the van on day 2
      • Fixed an railing that was clipping with the wall on day 2
      • Prevent the server from being picked up through the wall on day 2
      • Removed flying monitor on day 2
      • Moved two gage packets that was floating in the air on day 2
      • Fixed issue where you could pick up the servers through walls
      • Aligned collision on certain walls and pillars
      • Moved a Gage packet that could spawn on the same location as a keycard
      • Fixed so that converted cops does not stay on the street after you enter the garage on day 1
      • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down
      • Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
      • Removed yellow outline on one of the computers in server room on day 2
    • Hoxton Revenge
      • Fixed an issue where the Thermal Drill would not respawn when thrown into the river
      • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
      • Added collisions around the river to prevent dead guards from falling down
      • Fixed an issue where the front doors collision would remain if blown open by explosives
      • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
      • Fixed so that the AI can get up on to the roof of the house
      • Fixed a keycard that was clipping into a chair on the second floor
      • Fixed an issue where the wrong voiceover is played if the FBI boss escapes
      • Removed 2 shape charge interactions that did nothing
      • Fixed an issue where the wrong voiceover is played when opening a window in stealth
      • Fixed an issue where you could lockpick barricaded windows
      • Fixed so that you cannot interact with the camera from the inside of the house
      • Fixed the time for hacking the laptop on Mayhem and One Down
      • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down
    • Jewelry Store
      • Fixed a graphical issue with a background building
      • Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
      • Added a few missing bag collisions
      • Removed unused collisions
      • Fixed an issue where players could get stuck behind a window if opened from the inside
      • Made glass shelves bulletproof to avoid floating objects
      • Fixed an issue where a window could be lock picked even when the container was spawned outside the window
      • Fixed flying antennas on to of the building where the escape van leaves if you go loud
      • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud
      • Fixed an issue where you had 2 lockpick interaction markers on one of the windows
      • Fixed several places where bags could get stuck
      • Fixed holes in two of the buildings on the level
      • Removed a plate with a cake that was floating in the air
      • Removed a camera sign outside of the store
      • Fixed an issue with some missing textures
      • Removed a collision that did not spawn correctly
      • Fixed an issue where players could climb the pipes in the alley
    • Lab Rats
      • Fixed an issue where players could throw bags where they could not be retrieved
      • Fixed specific enemy spawns on Mayhem and One Down
      • Fixed an issue with a clipping Gage pack
      • AI will have easier to navigate
      • AI will be able to walk behind the blue bucket
    • Mallcrasher
      • Fixed an issue with the animation of the police cars driving in when the alarm goes off
      • Fixed overlapping roadway mark
      • Fixed clipping issue in the garage
      • Fixed an issue where the player would not be attacked in the hallway of the gym
      • Fixed an issue where the sniper laser would clip through the roof
      • Mallcrasher - Fixed an issue where you could fall out of the level
      • Fixed a texture issue in one of the rooms on the Mallcrasher Job
    • Meltdown
      • Added collision to prevent player from entering a spawning room
      • Fixed so that you can no longer get the longfellow completely stuck
      • Added helicopter spawn on Mayhem and One Down
    • Nightclub
      • Removed floating deck of cards
      • Fixed an issue where the player could stand in the air close to the disco ball
      • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it
      • Fixed an issue where guards could spot the player in the basement through the floor
    • Rats
      • Added missing Loot drop-off waypoint on the helicopter
      • Potential fix for a client crash on day 3
      • Moved a Gage courier package that floats in the air on day 1
      • Removed additional interaction point for boards on windows on day 1
      • Moved misplaced part of a wall on day 2
      • Fixed collision on a balcony on day 2
      • Fixed an issue where you could not place deployables on the rug in the bathroom
      • Fixed an issue where securing bags could cause a block in level progression
      • Removed a plant that could cause the player to get stuck on Day 2
      • Added a missing wall on a building on Day 2
      • Fixed so that you can't plank the same window twice
      • Removed cop cars that did not drive into the level but just popped in
      • Fixed so that the helicopter no longer flies through the lumber mill
      • Fixed an issue where the player could get stuck between the fence and the escape van
      • Fixed an issue with bag value between day 2 and 3
      • Players can no longer get loot stuck on the helicopter that comes in to pick it up
      • Fixed an issue with a mobster that did nothing on day 3
      • Santa’s Workshop
      • Fixed a issue where lamps would keep glowing after being shot
      • Fixed an issue where the players could get stuck behind the snow cannons
      • Fixed an issue where a gate was not properly attached to the fence
      • Fixed a visual issue with some debris
      • Fixed a visual issue with a pile of trash that did not have a backside
      • Fixed a visual issue with a window
      • Fixed an issue where players could get stuck behind a snow blower
    • Shadow Raid
      • Fixed an issue where civilians could not be moved into the camera room
      • Removed the option to select loud tactic
      • Fixed an issue where the players could get stuck inside a collis;ion on the roof when the helicopter spawns
      • Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
      • Moved some floating objects
      • Moved a box clipping with the container
      • Fixed the trigger of the of the achievement for completing the heist on Death Wish
      • Fixed an issue where the player could get stuck behind boxes and fall through the level
      • Fixed so that all fences har interactions on them
      • Fixed an issue with clipping textures and missing art
      • Fixed some issues where bags could get stuck in unreachable places
      • Fixed an issue with a gap between the ceiling and floor
      • Fixed an issue where player could grab coke through the wall on the second floor
      • Fixed an issue with the boat clipping and the disappearing
      • Fixed an issue where one of the two vans would not open
      • Stopped AI teammates from walking around the level
      • Removed the “Risk level” Asset
    • Slaughterhouse
      • The gas can will not be interactable through the container wall
      • Moved an invisible wall near a truck that was misplaced
      • Removed overlapping floor object that caused texture flickering
      • Fixed an issue where players could get out of the level
      • Fixed the trigger of the of the achievement for completing the heist on Death Wish
      • Fixed an issue where the wrong cops spawned as harassers
      • Addes missing Dozer spawn on Mayhem and one Down
      • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist
      • Fixed so that the metal door in the beginning no longer closes
      • Fixed some flickering issues on the level
      • Special units will no longer be able to enter the level through locked doors
      • Moved a fire ladder to prevent clipping
      • Added extra gas cans on higher difficulties
    • The Bomb: Dockyard
      • Fixed an issue where you could not place deployables on the ship
      • Fixed an issue where a camera could see a drill outside of its field of view
      • Fixed a gap in the ground
      • Fixed a gap between a door and a wall
      • Added a missing vent
      • Fixed an issue where snipers would spawn inside each other
      • AI can now kick open the doors to the security room so players can't hide in there
      • Fixed an issue where players could get two different escapes active at the same time
      • Fixed a hole in the ground
      • Fixed an issue where the C4 bag could be shot into the water using explosives
      • Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
      • Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
      • Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
      • Fixed an issue where only the first pile of meth the player cooked was visible
    • The Bomb: Forest
      • Fixed an issue where the ambience audio was playing the wrong file
      • Fixed an issue with the different pumps on the level would award different Xp
      • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
    • Transport: Park
      • Fixed an issue where players could get stuck behind a door
    • Transport: Train Heist
      • Made the level available to level 0 players
      • Fixed an issue where guards could fall down a hole where the players could not reach the pager
      • Converted cops will no longer open train doors
      • Fixed a zip line that was clipping with the stand
      • Fixed a zip line that was not attached properly
      • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat
      • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed
    • Transport: Underpass
      • Fixed a misplaced collision that made it possible to place deployables in the air
    • Ukrainian Job
      • Fixed an issue where guards could see through the boarded fence
      • Fixed an issue where a smoke grenade would go off during stealth
      • Added missing piece of a roof on a side building
      • Fixed flickering light
      • Adjusted a collision to a fire ladder that was lower than the ladder
      • Removed camera from neighbour store on Death Wish and One Down
      • Moved the busts on the self slightly
      • Fixed an issue where a collision above the container was there even when the container was not
    • Watchdogs
      • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
      • Fixed an issue where loot bags could get stuck behind a bike
      • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
      • Fixed an issue where the bag did not show in the loot truck
      • Fixed a graphical glitch
      • Replaced the initial cops with Zeal cops on One Down
      • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down
    • White Xmas
      • Moved a present the was clipping with the environment
      • Fixed an issue where the player could get stuck under a tree
      • Modified the collision for a pine tree to avoid players getting stuck
      • Fixed an issue where the players could get stuck inside the train behind a pine tree
      • Fixed an issue where enemies couldn’t navigate properly behind a container.