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PAYDAY 3

PAYDAY 3: Blog Update #10 – Loud Modifiers and Difficulty

By PAYDAY 3
Hello Heisters! This week is all about difficulty, we’ve heard your feedback – adding the Fortitude skill line and Adaptive Armor made the game too easy. Thankfully there’s a plan, and that plan starts with Loud Modifiers! To provide us with answers on this complicated topic, we asked Game Director Miodrag “Mio” Kovačević a number of questions and as he tends to, he delivered. Loud Modifiers are meant as a way for us to customize difficulty without having to resort to +/- health or damage of the enemies. Instead, the…
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PAYDAY 3: Dev Update #4

By PAYDAY 3
Hello Heisters! We just released a new Dev Update detailing some of the improvements coming to PAYDAY 3 in its next update. For those who prefer reading over watching, here’s a write-up of the script! In addition to these features, there are a number of bug fixes and other improvements as per usual. The full patch notes will be published on the day of release. Quickplay Starting off with the big one, the first version of Quickplay is now ready to be deployed. This feature will prioritize putting you with…
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Operation Medic Bag: Blog Update #9 – Quickplay & Merging

By PAYDAY 3
Hello Heisters! This week we want to share our thoughts on two features slated for release in the next update, Quickplay and Player Merging. Quickplay will let players… quickly join a heist. That’s pretty much it. In this, the first iteration of the feature, we will simply aim to get players into any ongoing heist. You’ll be able to set the difficulty you’d prefer, then be put in a lobby that’s either underway or you’ll join an open lobby. Now, this version is a nice easy-to-use system that does the…
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Operation Medic Bag: Blog Update #8 – Designing the Techie

By PAYDAY 3
Hello Heisters, In this week’s blog post, we’ve flipped the format a bit and will interview our Game Director Miodrag “Mio” Kovačević. We asked Mio several questions regarding the Techie, its design, and implementation. He was kind enough to take time from his busy schedule to provide us with answers. Thus far, we’ve put all blog posts under the Operation Medic Bag umbrella. We have seen some feedback from the community regarding this and how it doesn’t seem fitting. We think it’s important to speak about the game overall, to…
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Operation Medic Bag: Blog Update #7 – Shock Grenade

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on PAYDAY 3, and today I’d like to talk to you about the shock grenade, our new throwable that’s coming in a future update. The shock grenade, also known by its in-universe name “The Pig Tickler 187”, is a new crowd control tool for your arsenal. When you throw the grenade, it explodes three times before it expires. Any enemy hit by any of the three explosions will become stunned for one second, and after the stun expires, they will become…
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Operation Medic Bag: Blog Update #6 – Interview with PAYDAY 3 Composer Gustavo

By PAYDAY 3
There is a massive variety of disciplines within the gaming industry. Thoughts may go immediately to coders, artists, or designers. Of course, there are many more, from 2D artists and visual effects to marketing and customer service. One of the most fantastic aspects of creating games is how all these disparate professions come together to create something beautiful as one. Today’s blog is about one of those skills rarely mentioned when first thinking about game development but tends to hold a prominent position in the hearts of players: music! We…
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PAYDAY 3: Update 1.1.2 Changelog

By PAYDAY 3
Update Highlights & New Features While more changes are still on their way and being worked on as part of "Operation Medic Bag", we want to adapt and react to the current playstyles, and mix things up and expand your arsenal for the upcoming challenges. New Adaptive Armor This brand new armor has the unique ability of not taking any trauma damage, meaning that unless its chunk depletes completely, it’ll fully restore in 4.5 seconds Read More. Medic Bag Improvement (Adrenaline) All Medic Bags and kits will have the Adrenaline…
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Operation Medic Bag: Blog Update #5 – Update 1.1.2 Preview

By PAYDAY 3
Hello Heisters! In our ongoing efforts to increase patch frequency, we decided to forego this week's blog in favor of giving a preview of patch notes from the next game update. Our goal with that is to get smaller updates out more often so we can work more effectively with your feedback. We’re back in action with Dev Updates as well, so check out the video version of these topics if you prefer video over text! While more changes are still on their way and being worked on as part…
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Operation Medic Bag: Blog Update #4 – Fortitude and Adrenaline

By PAYDAY 3
Hello, heisters! This is Miodrag “Mio” Kovačević, game director on PAYDAY 3, and today I’d like to talk to you about our new Fortitude skill line and the new “Adrenaline” mechanic. We talked about these features in a PAYDAY 3 stream back in January, but as it always goes with game development, there were some changes based on both internal playtesting and limited testing with some of our Payday players. “Adrenaline” was previously mentioned by its internal name “Overheal,” but we’ve changed the name to better reflect some changes we’ve…
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Operation Medic Bag: Blog Update #3 – The Initial Focus

By PAYDAY 3
Let’s talk about the initial focus! We went out with this list when we first announced Operation Medic Bag. We wanted to go into some detail about a few of these topics that have created discussions in and around the PAYDAY world. Today’s blog is about the initial focus, aka the things that didn’t have a description in the original post. The bigger topics, like DLC pricing, UE5, the new matchmaking and challenge system warrant their own blog posts. Some of these are already in the works, while others are…
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