Hey heisters, Since Boys in Blue launched yesterday, we wanted to continue on the theme and discuss the team’s design philosophy regarding parts of the DLC content’s design. This is partially a look behind the scenes, partially a celebration of the team’s work. We asked team members from the level design, art, design, and audio teams questions and allowed them to highlight their team’s contributions. Fair warning: This is a long blog! This editor will not continue to ramble, and we’ll go straight into it! The Heist Emil, Senior Level…
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