On what Platform do you heist?

Pick your platform of choice

PS4
Xbox One
PS3
Xbox 360
Nintendo Switch
Buy Now

Play Trailer

PAYDAY 2: CRIMEWAVE EDITION continues to be the top four-player co-op heisting game out there! Full of memorable characters, deadly weapons, non-stop action and lots of content. PAYDAY 2: CRIMEWAVE COLLECTION gives you all DLCs ever released on console, in one convenient bundle.

Get it all, get it today. Keep those helmets flying!

PAYDAY2: THE CRIMEWAVE COLLECTION Includes all 21 DLC packs released on console:

  • The Pointbreak Heists
  • The Alesso Heist
  • The Golden Grin Casino Heist
  • The Sokol Character Pack
  • The Yakuza Character Pack
  • Butcher’s AK/CAR Mod Pack
  • Butcher’s BBQ Pack
  • Butcher’s Western Pack
  • The Gage Ninja Pack
  • Gage Chivalry Pack
  • John Wick Heists
  • John Wick Weapons Pack
  • Scarface Heist
  • Scarface Character Pack
  • Gage Russian Weapons Pack
  • Gage Spec Ops Pack
  • The Goat Simulator Heist
  • The Wolf Pack
  • They Sydney Character Pack
  • The Biker Heist
  • Biker Character Pack

DLC Content

+

Free Content
See all the Content here

DRAG TO SEE ALL THE CONTENT

Xbox One Patch Notes

Version 1.4.0

  • NEW CONTENT
    • MatchMaking – Updated rules to match the latest game design
    • Feature – New Contract Broker UI
    • Feature – Story Line
    • Feature – Team AI management
    • Feature – Custom lazer and flashlight colors
    • Currency – Continental Coins (used to buy mods, unlock AI skills)
    • Character – Joy
    • Melee Weapon – Hackaton
    • Primary Weapon – Akimbo Signature SMG
    • Secondary Weapon – Signature SMG
    • Perk Deck – Hacker
    • Mask – Joy unlocked
    • Mask – Joy Begins unlocked
    • Weapon – Added Akimbo versions of weapons
  • GENERAL
    • Added heist difficulty filter option;
    • Pausing and unpausing will no longer break your jump momentum when playing in Offline mode;
    • Fixed an issue with clients being unable to interact with ECM Jammers properly;
    • The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer;
    • Tradable hostages can now be killed;
    • Fixed an issue where assets bought after switching profile in the Job Overview would not spawn;
    • Fixed so the material Rosewood Pink use the correct texture;
    • Fixed a typo on the description for the Prospect in the Biker Perk Deck;
    • Updated the Assault fade to avoid them being excessively long;
    • Spawn animations will no longer pre-spawn a collision for the AI;
    • Fixed an issue with some barrels always displaying the low texture quality;
    • Fixed an issue with the open money bags always displaying the money bundles in low texture quality
    • Spawns
      • Re-added the ZEAL Cloaker to the spawn pool;
      • Implemented the ZEAL Taser to the spawn pool;
    • Improved the pathing logic for hostages;
    • Killing an enemy will now properly reduce the cooldown of the Sicario Smoke Bomb;
    • Fix a crash connected to throwables and destructibles;
    • Fixed an issue with the Hitman Perk Deck giving the wrong amount of ammunition;
    • Fixed the crews negotiator string so the right negotiator is displayed;
    • Fixed an issue where ECM jammers would disappear if they were placed on a moving object;
    • Fixed some issues with Sangres shirt randomization;
    • Fixed an achievement issue where “Celsius or Fahrenheit?” wouldn’t trigger when using Sniper Rifles;
    • Fixed an issue where life gain could be triggered on converted cops;
    • Fixed an issue with flashbangs not being destructible;
  • MASKS
    • Changed hair state on the Augmentation mask;
    • Fixed a clipping issue involving the Dallas mask and Jacket's hair;
    • Fixed the pattern compatibility for the Wrath mask;
    • Fixed straps clipping through the mask Old Blood and Guts;
    • Fixed so all heisters use the same version of the Balaclava;
    • Fixed a clipping issue with one of the eyes on the Greed mask;
    • Fixed an issue where the backplate would be visible when previewing John Wick's glasses;
    • Fixed a clipping issue with The Gas Mask on Jacket;
    • Re-positioned the Tiara on Sydney for a better fit;
    • Fixed a clipping issue with the Commando on Sydney;
    • Fixed a typo in the description for the 44th mask;
  • VISUALS
    • Removed the shoulder pads and helmet attachments from the normal units;
    • Darkened the helmets on the light units on Overkill and above;
    • Remodelled the ZEAL normal unit;
    • Updated the textures on the light Overkill unit;
    • Updated the textures on the light Mayhem/Death Wish unit;
    • Added the helmet attachments to the heavy units on Overkill and above;
    • Updated the textures on the heavy Mayhem/Death Wish unit;
    • Remodelled the ZEAL heavy unit;
    • Updated the textures on the ZEAL heavy unit;
    • Updated the textures on the regular Taser unit;
    • Updated the textures on the regular Cloaker;
    • Updated the textures on the Medic;
    • Remodelled the Medic Bulldozer;
    • Remodelled the Minigun Bulldozer;
    • Updated the textures on all ZEAL Bulldozers;
    • Implemented the correct visor on all the ZEAL Bulldozers;
    • Fixed an issue where the Medic Bulldozer has a grey face when getting shot by Team-AI;
    • Fixed an issue with the glass on the visor for the Medic Bulldozer and Minigun Bulldozer;
  • SKILLS
    • Fixed an issue where Stoic tier 5 Calm wouldn't regenerate the delayed damage after the player got traded from Custody;
    • Disabled critical hits for the Arbiter Grenade Launcher and Underbarrel Grenade Launcher on the Little Friend 7.62 Assault Rifle;
    • Fixed an issue where the effect of the Aced Confidence would get lost if the player re-equips the Joker skill;
    • Fixed an issue with converted cops getting stuck on several levels;
    • Fixed an issue where Suppressed Sentry Guns could be used as Secondary Deployable when Engineering skill was removed;
    • Fixed an issue where dead enemies would activate Underdog for clients;
    • Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced;
  • INVENTORY
    • Fixed so the Raven Shotgun has the correct mods and allow the correct combinations of mods;
    • Added the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka Submachine Guns;
    • Added the Tactical Suppressor to the Akimbo CMP Submachine Guns;
    • Fixed a crash related to modifying the Cavity 9mm;
    • Fixed a crash when trying to use a weapon that was crafted with missing color customization data on the gadget;
    • Fixed an issue where the Specialist Knives would get unequipped upon restarting the game;
  • WEAPONS
    • Fixed an issue where the akimbo autofire sound could get stuck when switching to auto fire mode;
    • Split Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo Shotgun).;
    • Fixed Akimbo Judge benefiting from magazine related skills;
    • Akimbo Bronco and Akimbo Matever no longer benefit from magazine related skills;
    • Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol;
    • Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns;
    • Fixed the glass material on the Tactical Flashlight melee weapon;
    • Stability penalty increased for Akimbo Weapons to 36 (up from 24);
    • Reduced the rays cast from GRIMM 12G for the other players;
    • Decreased the fire rate of Brothers GRIMM 12G;
    • Flamethrower:
      • Name changed to Flamethrower Mk.1;
      • Damage decreased to 7 (down from 14);
      • Total Ammo increased to 1800 (up from 600);
      • Magazine increased to 900 (up from 300);
    • MAGAZINE MOD “Rare”:
        • Damage penalty increased to 4 (up from 3);
        • Total Ammo bonus increased to 450 (up from 150);
    • Magazine mod “Well Done”:
      • Damage bonus increased to 7 (up from 3);
      • Total Ammo penalty increased to 450 (up from 150);
  • LEVELS
    • Aftershock:
      • Removed some vegetation that was clipping through a wall;
      • Tweaked positioning on multiple vehicles that was clipping with other objects;
      • Moved a particle effect for flames that appeared to be floating;
      • Moved one animation so cops no longer repel into the truck below the bridge;
      • Removed garbage piles that was see-through from one side;
      • Fixed a LOD issue on tents;
    • Alaskan Deal:
      • Fixed a briefcase that was spawning without money;
      • Fixed a chair that was clipping with a table;
      • Fixed some briefcases clipping with other props;
      • Removed some planks that were clipping with the fuel tank;
      • Relocated a floating pile of debris;
    • Alesso:
      • Moved a plant that was clipping through a wall;
      • Removed a stack of boxes that spawned in the same location as another stack of boxes;
      • Moved a poster that caused a z-fighting with the wallpaint;
      • Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth;
    • Basics:
      • Fixed a location on Stealth Day 1 where the player could get stuck next to a container;
      • Fixed an issue where dominating a cop in the beginning could block progression on Loud Day 2;
    • Beneath the Mountain:
      • Fixed an issue on where players could get stuck behind some railings;
    • Big Bank:
      • Fixed a gap in the wall by the entrance to the bank tellers area;
    • Big Oil Day 2:
      • Fixed some seams on the walls;
      • Made the pool ladder climbable;
      • Added two missing windows by the exit to the terrace;
    • Birth of Sky:
      • Fixed a LOD issue on a window;
      • Disabled the spawn of Captain Winters when the players are too close to the boat, to avoid a crash;
    • Bomb: Forest:
      • Fixed a typo on the word “Thick” within a objective description
    • Branch Bank:
      • Fixed the collision on the roof walkway railing;
    • Brooklyn 10-10:
      • Fixed an issue where hostages would remain in unreachable areas;
    • Car Shop:
      • Fixed an issue when using a ECM jammer before entering the manager’s office preventing progression through the level;
    • Cook Off/Rats day 1:
      • Tweaked the blur zone by the meth lab;
      • Fixed some barrels clipping with each other;
      • Fixed a clipping issue related to bordering up some windows;
      • Tweaked the lighting;
    • Escape: Overpass:
      • Fixed some VO giving misleading information related to the point of no return;
      • Fixed fire hurt area being enabled at the wrong time;
      • Disabled interaction on fence props near helicopter escape;
    • Goat Simulator day 2:
      • Fixed an issue where the player could be teleported outside of the truck at the escape, making the player unable to complete the heist;
      • Fixed floating preplanning assets;
      • Fixed an issue where the assets didn't spawn if the heist was restarted;
    • Golden Grin Casino:
      • Covered some holes in the walls around the reception area;
    • Heat Street:
      • Fixed several pieces of graffiti partially disappearing into the wall;
      • Fixed several pieces of graffiti that was too far away form the wall;
      • Fixed clipping scaffolding props;
      • Fixed a pillar that was clipping into a wall;
      • Adjusted location of missing light props so they match the lighting;
      • Fixed a VO line asking the player to follow Bile when they should just wait for him;
      • Fixed an issue with a cop car that previously drove through Matt’s escape van;
      • Added a missing VO reminder for the first fuel can;
      • Realigned the interior inside one of the shops;
    • Hotline Miami day 1:
      • Reworked the Sniper spawn logic;
      • Fixed an issue with a ladder clipping with the balcony railing;
      • Fixed some light leaking through a wall;
      • Fixed flickering issue with a fence;
      • Added a missing collision in a doorway;
      • Moved a car that was clipping with a building;
      • Raised the bag limit as it was set too low;
    • Hoxton Breakout Day 1:
      • Fixed a z-fighting issue on one of the buildings;
    • Hoxton Breakout Day 2:
      • Removed excessive hinges on a door;
    • Jewelry Store:
      • Fixed an issue where Snipers could shoot through a building;
      • Disabled dumpster interaction when dumpster spawn is not used;
      • Removed one out of place building in the backdrop;
      • Moved out of place heat source;
      • Fixed some flickering leaves on the main street;
      • Fixed multiple cases of flickering graffiti;
      • Fixed a hole in the level;
    • Panic Room:
      • Fixed Sniper spawn logic so they no longer spawn too often;
      • Removed a line of text that was out of place;
    • Prison Nightmare:
      • Fixed an issue on where converted cops wouldn’t follow the player;
      • Fixed an issue on where money pallets used wrong particle effects;
    • Santa’s Workshop:
      • Team AI will now wait in their designated areas during Casing mode;
      • Fixed an issue where a table blocked the AI from going up the stairs;
    • Scarface Mansion:
      • Fixed a broken collision on the terrace wall;
      • Fixed an occluder issue with some carpets;
    • Shadow Raid:
      • The guard by the waterfront will no longer play a door breaching animation when he shouldn't;
      • Fixed an issue where two locations always spawned loot and they were not added to the randomisation;
      • Fixed two locations where the player could see out of the level;
      • Repositioned the thermite asset so it no longer clips with the ground;
      • Fixed a doorway by the waterfront where civilians were unable to be escorted through it;
      • Reworked guard path for the guard that sometimes was stuck in a doorway by the waterfront;
      • Removed out of place collision related to a ladder that is not always spawning;
    • Slaughterhouse:
      • Dozers will no longer get stuck behind the garage doors;
      • Dozers and Shields are now able to get down from all the containers;
      • Team-AI no longer masks up right away;
      • Moved Grenade asset so it does not clip with other objects;
      • Repositioned fence that was both floating and clipping;
    • The Yacht Heist:
      • Repositioned multiple lamps that were clipping with the walls;
      • Fixed flickering issues in two locations with the color tags next to the laptops;
      • Fixed an issue with a despawning light at the spawn location;
      • Removed some NPCs from the top floor crowd that were stuck in T-pose;
      • Fixed clipping issues with some boxes in the basement;
      • Added missing alarm sound to the point of no return;
      • Fixed a location where the player could get stuck behind the fridge doors;
      • Fixed the spawns and the sound for the tape recorders;
      • Fixed interactions on the override switches, so players can’t interact through the floor;
      • Fixed the outline on the hard drive for drop in clients;
      • Changed interaction text for the override switches;
    • Transport: Train Heist:
      • Fixed collision on dumpsters so bags can be picked back up if placed within;
    • Watchdogs Day 2:
      • Fixed an issue where bags could get stuck in an unreachable place;
    • White X-mas:
      • Removed misaligned graffiti;
      • The loot drop will now use the correct waypoint icon;

    Version 1.3.0

    • NEW CONTENT
      • Feature – New loading screens
      • Feature – Team AI bag carry rework
      • Heist - Alaskan Deal
      • Heist – Cursed Room
      • Heist – Safehouse Nightmare
      • Character - Duke
      • Perk Deck - Stoic
      • Weapon - Brothers Grimm 12G Shotgun
      • Weapon – Crosskill Guard akimbo
      • Weapon - Compact 40mm Grenade Launcher
      • Weapon - Crosskill Guard
      • Weapon - Brothers Grimm 12G Shotgun
      • Melee Weapon - Leather Sap
      • Melee Weapon – Pen
      • Throwable - Matryoshka
      • Mask – Infamous Normal unlocked and given 1
      • Mask – Infamous Duke Begins unlocked
      • Mask – Infamous Duke unlocked
      • Mask – Normal Retro Chains unlocked and given 1
      • Mask – Normal Retro Dallas unlocked and given 1
      • Mask – Normal Retro Huston unlocked and given 1
      • Mask – Normal retro Wolf unlocked and given 1
      • Mask – Event Envy unlocked
      • Mask – Event Gluttony unlocked
      • Mask – Event Greed unlocked
      • Mask – Event Lust unlocked
      • Mask – Event Pride unlocked
      • Mask – Event Wrath unlocked
      • Mask – Event Mega Clover unlocked and given 1
      • Mask – Event Mega Sydney unlocked and given 1
      • Mask – Infamous Mega Rust unlocked
      • Mask – Normal Paperbag unlocked and given 1
      • Mask – Normal Golden Dallas unlocked and given 1
      • Mask – Normal Chains Gold unlocked and given 1
      • Mask – Infamous One Down unlocked
    • GENERAL
      • Fixed shield strafe animation issue
      • Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist
      • Corrected a typo in the Navy Beanie mask description
      • Updated some civilian models
    • AI & DIFFICULTIES CHANGES
      • AI has been improved to be faster at navigating on all the levels
      • Levels should be less cluttered by enemies
      • Maximum amount of enemies allowed on the map for the Assault to end has been reduced
      • Mayhem:
        • Enemies will take 33% more headshot damage
        • G36 SWATS should do OVERKILL Damage instead of Death Wish damage
      • Death Wish:
        • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
        • One additional Taser is allowed into the level
      • Death Sentence (old One Down):
        • Renamed One Down to Death Sentence
        • Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer
        • Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. A Medic Bulldozer counts as both a Medic and a Bulldozer
        • One additional Taser is allowed into the level
        • One additional Bulldozer is allowed into the level
        • Bulldozers will have 100% more health than the Death Wish bulldozers
        • Specials will no longer spawn alone and will have a few SWATS accompanying them
        • The numbers of time a player can go down before getting into custody is no longer reduced to 1
        • Enemies health is reduced by 333%
        • The black Zeal Bulldozer will now use an Izhma 12g Shotgun as a weapon
        • The white Zeal Bulldozer will now use a KSP Light Machine Gun as a weapon
        • Cloakers will now also drop a smoke bomb when they charge and kick down a player
        • Due to an issue, Cloakers will use their normal model instead of the Zeal Cloaker model
      • One Down
        • The One Down mechanic is now optional in the Game Settings when you buy a contract
    • SKILLS
      • Graze:
        • A new skill has been added as a Mastermind - Sharpshooter - Tier 4 Skill
      • Specialized Killing:
        • The skill has been removed and replaced with High Value Target
      • High Value Target:
        • The skill has been moved from Mastermind - Sharpshooter - Tier 3 to Ghost - Silent Killer - Tier 3
      • Ammo Efficiency:
        • The skill has been moved from Mastermind - Sharpshooter - Tier 4 to Mastermind - Sharpshooter - Tier 3
      • Trigger Happy:
        • Basic: Damage boost has been increased to 120% (up from 20%) and will now only stack 1 time (down from 4)
        • Aced: The damage boost increased duration has been reduced to 4 (down from 10)
      • Joker:
        • Basic: Converted units are having their damage reduced by 35%
        • Aced: Converted enemies damage is no longer reduced
    • WEAPONS
      • Car-4 Rifle:
        • Damage increased to 52 (up from 38)
        • DMR Kit damage decreased to 108 (down from 120)
      • MP9 SMG:
        • Damage increased to 44 (up from 36)
      • AMCAR Rifle:
        • Damage increased to 42 (up from 36)
      • AMR-16 Rifle:
        • DMR Kit damage decreased to 66 (down from 80)
        • Damage increased to 94 (up from 80)
      • Para SMG:
        • Damage increased to 55 (up from 38)
      • AK Rifle:
        • Damage increased to 56 (up from 40)
        • DMR Kit damage decreased to 104 (down from 120)
      • AK762 Rifle:
        • Damage increased to 97 (up from 80)
        • DMR Kit damage decreased to 63 (down from 80)
      • Krinkov Submachine Gun:
        • Damage increased to 99 (up from 80)
      • Akimbo Krinkov Submachine Gun
        • Damage increased to 99 (up from 80)
      • AK5 Rifle:
        • Damage increased to 56 (up from 38)
      • UAR Rifle:
        • Damage increased to 55 (up from 38)
      • JP36 Rifle:
        • Damage increased to 44 (up from 36)
      • Kobus 90 Submachine Gun:
        • Damage increased to 56 (up from 38)
      • Compact-5 Submachine Gun:
        • Damage increased to 44 (up from 40)
      • Akimbo Compact-5 Submachine Gun:
        • Damage increased to 44 (up from 40)
      • Mark 10 Submachine Gun:
        • Damage increased to 58 (up from 40)
      • Swedish K Submachine Gun:
        • Damage increased to 99 (up from 80)
      • Commando 553 Rifle:
        • Damage increased to 42 (up from 35)
      • SpecOps Submachine Gun:
        • Damage increased to 58 (up from 40)
      • Eagle Heavy Rifle:
        • Damage increased to 98 (up from 81)
      • Falcon Rifle:
        • Damage increased to 98 (up from 80)
      • Gewehr 3 Rifle:
        • Damage increased to 99 (up from 80)
        • DMR Kit damage decreased to 61 (down from 80)
        • Reload animation has been updated
      • Gecko 762 Rifle:
        • Damage increased to 57 (up from 42)
      • Clarion Rifle:
        • Damage increased to 41 (up from 35)
      • Cobra Submachine Gun:
        • Damage increased to 44 (up from 36)
      • Blaster 9mm Submachine Gun:
        • Damage increased to 44 (up from 36)
      • Uzi Submachine Gun:
        • Damage increased to 44 (up from 40)
      • Patchett L2A1 Submachine Gun:
        • Damage increased to 42 (up from 36)
      • Chicago Typewriter Submachine Gun:
        • Damage increased to 58 (up from 40)
      • Queen's Wrath Rifle:
        • Damage increased to 58 (up from 40)
      • Lion’s Roar Rifle:
        • Damage increased to 58 (up from 40)
      • Jacket’s Piece:
        • Damage increased to 57 (up from 40)
      • Valkyria Rifle:
        • Damage increased to 41 (up from 36)
      • Kross Vertex Submachine Gun:
        • Damage increased to 58 (up from 42)
      • Micro Uzi Submachine Gun:
        • Damage increased to 44 (up from 36)
      • Heather Submachine Gun:
        • Damage increased to 58 (up from 40)
      • Akimbo Heather Submachine Gun:
        • Damage increased to 58 (up from 40)
      • Bootleg Rifle:
        • Damage increased to 40 (up from 38)
      • CR 805B Rifle:
        • Damage increased to 99 (up from 80)
      • Jackal Submachine Gun:
        • Damage increased to 99 (up from 80)
      • AK17 Rifle:
        • Damage increased to 99 (up from 80)
      • Tatonka Submachine Gun:
        • Damage increased to 99 (up from 80)
      • Grom Sniper Rifle:
        • Damage decreased to 160 (down from 300)
        • Total ammo increased to 40 (up from 30)
        • Rate of fire increased to 150 (up from 60)
      • Contractor Sniper Rifle:
        • Accuracy decreased to 60 (down from 72)
      • Lebensauger 308 Sniper Rifle:
        • Rate of fire increased to 150 (up from 120)
      • Repeater 1874 Sniper Rifle:
        • Damage increased to 246 (up from 160)
      • Rattlesnake Sniper Rifle:
        • Damage increased to 246 (up from 160)
      • Nagant Sniper Rifle:
        • Damage increased to 480 (up from 300)
      • Platypus 70 Sniper Rifle:
        • Damage increased to 480 (up from 300)
      • R93 Sniper Rifle:
        • Damage increased to 480 (up from 300)
      • Desertfox Sniper Rifle:
        • Damage increased to 480 (up from 300)
      • Compact 40mm Grenade Launcher:
        • Reload animation has been updated

    Version 1.2.0

    • Hotfix
      • Fixed the FOV slider values to be the same for all menus.

    Version 1.1.0

    • General
      • Added D3D11 optimizations that affect every part of the game
      • Added generic code optimization that affect every part of the game
      • Added Field of View slider
      • Added Russian language support
      • Added Rhubarb mask
      • Added Z.A.M.S Helmet mask
      • Fixed the GUI to support the display of more than 6 items
      • Fixed memory leaks
      • Fixed NPCs that were using more than one item (glass, mobile, etc)
      • Removed Poetry masks from the DLC tab. Now they are can only be found in the Normal tab
      • Fixed the description text while viewing weapon mods
      • Fixed the display button layout for southpaw
      • Fixed an issue where characters would use textures from other characters
      • Updated credits
      • Fixed an issue that causes safety deposit boxes to be a lot harder to open
      • Fixed some issues with death sounds on some special enemies
      • Fixed so that certain sights can mark guards in stealth
      • Fixed an issue with the range of the turret van
      • Fixed so that the turret van will attack a cuffed player
      • Fixed so that enemies don't get stuck around cuffed players
      • Unseen Strike will now grant the player critical hit chance as it should
      • Fixed so that pressing "default video options" in settings resets everything properly
      • Fixed an issue with loot not working properly between days in multi day heists
      • Fixed an issue that could occur if a player dropped in to a game as the host was driving a vehicle
      • Fixed an issue that could occur when the game would complain about a corrupt settings file
      • Tweaked movement speed for the shield units
      • Updated animation run speeds for the shield units
      • Fixed an issue with the third person animations for equipping akimbo weapons
      • Fixed a crash related to the “Their Armor Is Thick and Their Shields Broad” achievement/trophy
      • Fixed a One Down crash
      • Removed one container from being picked as tools container
      • Removed a stealth animation that caused problems
      • Prevented activatable abilities from being used when downed and when swan song is active
      • Fixed an issue that prevented tripmine amounts for showing correctly
      • Fixed issue while aiming down sight with the Crosskill
      • Fixed so that tased cops do not kill civilians
      • Fixed so that you won't get Dallas texture after terminating a heist
      • Fixed a graphical issue with the Crosskill Guard Pistols hammer
      • Fixed a crash when using the Thanatos .50 Sniper Rifle
      • Fixed an issue with the Castigo .44 Revolvers not being correctly animated
      • Fixed an issue with the placement on the Kobus 90 SMG after running
      • Fixed an issue with snapping when charging certain melee weapons (Nova's Shank, Trench Knife, The Motherforker, Switchblade, Kunai Knife and Diving Knife)
      • Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI
      • Fixed an issue where arrows was given low velocity in third person for clients
      • Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
      • Added the bullet show functionality on the Speed Pull Magazine on the Kobus 90 SMG
      • Fixed an issue with the The Grom Sniper and the compact laser module
      • Fixed a visual issue with Interceptor 45 pistols and suppressors
      • Fixed an issue with the placement of the Riktpunkt 45 sight on the Gecko 7.62
      • Fixed an issue with the scope mount on the Mark 10 SMG
      • Fixed an issue with the Werbell's suppressor on the Mark 10 SMG
      • Fixed so that the Kross Vertex SMG mag is connected to the weapon in third person
      • Fixed so that the 45 degree sights now work on AK17, Eagle Heavy, Car44, Commando 553, Queen’s Wrath, Lions Roar, Bootleg, Little Friend
      • Fixed so that there are no issues if you use the following combination of mods on an AK family Rifle - AK Slavic Dragon Barrel, The Tactical Russian Handguard and The Bigger the Better Suppressor
      • Fixed an issue where vehicles could get stuck on debris from the SWAT turret
      • Fixed a crash that could occur if a client joined a game at the same time as a body was despawning
      • Fixed so that the Compact Holosight has a reticle
      • Fixed so that the AK5 Rifle has a correctly aligned reddot reticle
      • Fixed so that the Bernetti 9 Pistol has a correctly aligned reddot reticle
      • Fixed so that the Deagle Pistol has a correctly aligned reddot reticle
      • Fixed so that the Chimano Custom Pistol has a correctly aligned reddot reticle
    • SKILLS
      • Swan Song – Aced:
        • Skill duration bonus is reduced to 3 seconds. (down from 6)
    • PERK DECKS
      • Biker:
        • Biker Perk Deck’s “on team kill” effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
        • "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
        • "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing
      • Gambler:
        • The 3rd Perk “Ammo Give Out” now also increases your health by 20%
        • The 5th Perk “Sharing Is Caring” now also increases your health by 20%
        • Medical Supplies can now be triggered every 3 seconds (down from 4)
      • Infiltrator:
        • “OVERDOG” Perk is moved from 7th place to 1st Perk
        • “Basic Close Combat” Perk is moved from 1st to 3rd Perk
        • “Advanced Close Combat” Perk is moved from 3rd to 5th Perk
        • “Expert Close Combat” Perk is moved from 5th to 7th Perk
        • “OVERDOG” damage reduction is increased to 12% (up from 8%)
        • “OVERDOG” melee damage boost now activates on your second and each consecutive melee hit with 1 second of the last one and will deal 10 time its normal damage
        • “Basic, Advanced and Expert Close Combat” damage reduction is increased to 8% each (up from 6%)
      • Sociopath:
        • The “No Talk” Perk is replaced with the “OVERDOG” Perk
        • The “Tension” Perk now also increases armor by 10%
        • The “Clean Hit” Perk now also reduces the damage received by 8% when within medium range of an enemy
        • The “Overdose” Perk now also increase armor by 10%
      • Kingpin:
        • Fixed the cooldown
    • WEAPONS
      • Flamethrower:
        • Ammo pick up increased by 666%
        • Effective damage per second is increased by 220%
        • Burn effect duration is decreased to 1.5 seconds (down from 6)
        • Burn effect trigger chance is increased by 40%
      • The Judge Shotgun:
        • Ammo pick up is reduced by approximately 20%
        • The total ammo is increased to 35 (up from 25)
      • Heather Submachine Gun:
        • Stability is increased to 52 (up from 44)
        • Concealment is increased to 28 (up from 25)
        • The recoil pattern was tweaked to be easier to control and more predictable for the player
      • 5/7 AP Pistol:
        • Stability is decreased to 36 (down from 52)
        • Accuracy is decreased to 48 (down from 64)
      • Jackal SMG:
        • Fixed the alignment of The Professional's Choice Sight
      • Arbiter Grenade Launcher:
        • Frag grenade damage decreased to 480 (down from 700)
        • Fixed an issue with the flip up sight that caused it to be visible through walls
        • Fixed a string issue
        • Fixed an issue where it was not using the intended damage values
      • KSP 58 Light Machine Gun:
        • Damage is increased to 80 (up from 37)
        • Accuracy is increased to 52 (up from 32)
        • Ammo pick up is increased by 150%
        • Stability is decreased to 28 (down from 36)
        • Concealment is decreased to 1 (down from 2)
      • Buzzsaw 42 Light Machine Gun:
        • Damage is increased to 80 (up from 36)
        • Accuracy is increased to 48 (up from 28)
        • Ammo pick up is increased by 150%
        • Stability is decreased to 28 (down from 36)
        • Concealment is decreased to 1 (down from 2)
      • Brenner-21 Light Machine Gun:
        • Damage is increased to 120 (up from 40)
        • Stability is decreased to 8 (down from 36)
        • Concealment is decreased to 1 (down from 2)
      • RPK Light Machine Gun:
        • Damage is increased to 120 (up from 40)
        • Stability is decreased to 8 (down from 36)
        • Concealment is decreased to 1 (down from 5)
      • KSP Light Machine Gun:
        • Damage is increased to 80 (up from 36)
        • Accuracy is increased to 48 (up from 28)
        • Ammo pick up is increased by 150%
      • Vulcan Minigun:
        • Ammo pick up increased by 833%
        • Accuracy is increased to 32 (up from 16)
        • Stability is increased to 24 (up from 4)
        • Damage is decreased to 25 (down from 38)
      • Compact-5 Submachine Gun:
        • Damage is increased to 40 (up from 36)
        • Accuracy is increased to 44 (up from 28)
        • Stability is increased to 80 (up from 76)
        • Concealment is increased to 24 (up from 23)
        • "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
        • "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
        • "Straight Magazine" Modification - Stability is increased to 8 (up from -28)
      • China Puff 40mm Grenade Launcher:
        • Frag grenade damage decreased to 960 (down from 1300)
        • Fixed an issue where it was not using the intended damage values
        • Fixed missing part of the barrel in the menu
      • Little Friend 7.62 Assault Rifle:
        • Frag grenade damage decreased to 960 (down from 1300)
        • Ammo pick up decreased by 20%
      • Interceptor 45:
        • Fixed so that the red dot sight is not misaligned if you use the expert slide
      • HRL-7 Rocket Launcher:
        • Rocket damage increased to 12500 (up from 10000)
      • Commando 101 Rocket Launcher:
        • Rocket damage increased to 6200 (up from 5000)
      • Thanatos .50 cal Sniper Rifle:
        • Bullet damage increased to 3500 (up from 2800)
      • DMR Kits Weapon Mods:
        • Ammo pick up has normalised to reliable pick up one bullet per box
      • Broomstick Pistol - Precision Barrel:
        • Ammo pick up has normalised to reliable pick up one bullet per box
      • M308 Rifle:
        • Ammo pick up decreased by 20%
      • Cavity 9mm:
        • Ammo pick up decreased by 20%
      • STRYK 18c Pistol:
        • The recoil pattern was tweaked to be easier to control and more predictable for the player
        • The camera shake effect has been reduced
    • LEVELS
      • Big Bank:
        • The Preplanning asset “The Elevator Trick” favor cost is decreased to 3 (down from 6)
        • The Preplanning asset “C4 Tunneling” favor cost is decreased to 3 (down from 6)
        • The Preplanning assets “Thermite” favor cost is decreased to 5 (down from 8)
        • Fixed a crash that could occur when interacting with the bandit barrier as the host drops out
        • Fixed so that players can no longer get stuck behind a lamp and door by the entrance
        • Fixed so that you can no longer use the button to open the vault from the outside
      • Big Oil:
        • Fixed so that players can't get stuck inside the wall beside the tall safe
      • Biker Heist:
        • Fixed so that the mechanic continues to work after being interrupted
        • Fixed an issue on day 2 where enemies could clip through a wall
        • Made a tweak so that the bikes should no longer flip over or get stuck when colliding with each other
        • Fixed some NPCs reactions
        • Now the floating police car and the SWAT truck are affected by gravity
      • Birth Of Sky:
        • Fixed so that you can no longer see through the dinosaur on top of the gas station
        • Fixed so that you can no longer trigger the flare through the roof of the diner
      • Election Day:
        • Fixed an issue where the player could get stuck between the drill and a wall in the Warehouse
        • Fixed an issue where players could not stealth (warehouse) if they have previously played Hoxton revenge loud
      • Framing Frame:
        • Added ragdoll collision on the stairs outside of the bathrooms in day 1 so that the guards won't fall through them when they are killed, making the players unable to answer their pager
        • Fixed so that 2 AI’s do not stand in the same spot while idling on day 2
        • Switched places of one of the security cameras which wouldn't be able to display the vault door on day 3
      • Goat Simulator:
        • Fixed an issue where players could use explosive rounds to duplicate goats by the secure zone on day 1
        • Fixed so that players have to put out the fire to get to the goat in the burning building
        • Transport:Underpass - Fixed an issue where police officers would spawn from the wrong vehicles
      • Panic Room:
        • Enemies should no longer get stuck on the roof in big groups
        • Fixed a combat issue on the roof on One Down
      • Boiling Point:
        • Fixed so that a Gage pack no longer spawns under the stairs
      • Shadow Raid:
        • Fixed an issue where one of the guards by the water would not get alerted if he saw a loot bag
        • Fixed an issue where the team AI would walk around the level after player drops out
      • The Bomb: Forest:
        • Fixed a text issue
      • Nightclub:
        • Fixed an issue where bags could be thrown up onto a ledge that the player could not reach
        • Added collision to prevent bags from getting stuck on a ledge above the safe
      • Brooklyn 10-10:
        • Added collision so that the player won’t get stuck behind a door in the corridor between the courtyards
      • First World Bank:
        • Fixed an issue that could block progression if you went loud by using a keycard at a specific moment
      • Green Bridge:
        • Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
        • Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
        • Added a waypoint for where you have to go when you escort the prisoner
      • Jewelry Store:
        • Removed helicopters that didnt do anything
        • Fixed so that the animation for the police cars entering the level has the wheels in the right place
      • Murky Station:
        • Fixed so that players can't throw bags behind the crates in the sewers
      • Rats:
        • Fixed so that you can no longer jump out of the level if you buy the Vantage Point asset on day 1
      • Watchdogs:
        • Fixed collision on day 1 so that bags don't get stuck
        • Fixed navigation for the AI on day 1 so that they can jump both ways across the broken bridge
      • Yacht Heist:
        • Fixed so that the player will no longer get stuck between a shelf and a box in the basement
        • Fixed so that you can no longer shoot guards out of the closed windows on the top floor making it impossible to answer their pagers
      • Hotline Miami:
        • Fixed the issue with too many snipers spawning
        • Fixed an issue with enemies not going in to one of the rooms on the second floor
        • Fixed a location where the player could get stuck down in the basement
        • Fixed an issue where snipers would stop to spawn after a while on Day 1
        • Disabled ammo that could drop underneath the ground on Day 2
        • Fixed collision behind the chairs on the right balcony on day 2 so that players don't get stuck
      • Heat Street:
        • Fixed a specific piece of curb that the player could not cross without jumping
        • Fixed flickering on several walls
        • Fixed floating poster
        • Fixed flying graffiti
        • Fixed so that civilians no longer disappear when being traded from places where no immediate fleepoints could be found
        • Fixed so that you can no longer walk on the bar by the parking lot
        • Fixed so that you can’t get stuck behind the crashed van
        • Moved bricks near the end of the level
        • Fixed so that players are no longer able to run in front of the van in the beginning of the level
        • Fixed so that you no can no longer climb the trees by the crash site
        • Moved a trashcan where the player could get stuck on the way to the crash site
        • Added tinted windows on the crashed van
      • Slaughterhouse:
        • Fixed portals on the level in the container area
        • Fixed a clipping issue between 2 containers
        • Fixed an issue where the players could get up on a catwalk
        • Fixed so that you don't get stuck behind the door the opens up to the outside of the level
        • Made several fixes to light and shadows inside the slaughterhouse
        • Turned a container around so that the correct doors open to prevent enemies from clipping through it
        • Resized some portals to prevent objects from popping in and out
      • Undercover:
        • Fixed a glitch with the yellow railing on the roof
        • Fixed a sign that was floating in the air
        • Enemies now interrupt the hacking only once per hacking stage to further avoid any other issues
        • Fixed a bug where enemies could interrupt the hack after the hacking was completed
        • Fixed a minor clipping issue
        • Fixed so that 4 interactable planks does not float in the air
      • Aftershock:
        • Removed a VO event that was played twice
      • Hoxton Breakout:
        • Fixed a crash that could occur on Day 2 if you blew up a bridge when an enemy was on it
      • Car Shop:
        • Removed investigation patrols after hacking on computer started
        • Updated the computers to be affected by ECMS
        • Computers have been lowered to 60 seconds
        • Added vent in upper floor room.
        • Removed specific guard patrol points inside small room computer rooms on the upper floor
        • Added small coffee island to the middle of the kitchen
        • Moved wife and husband having conversations to the back hallway instead of the front 2nd floor display area
        • Removed one guard position and moved civ patrol point in back hallway on the 2nd floor
        • Ending screen no longer waits 2 seconds to trigger, it happens as soon as everyone is in the escape zone
        • Fixed so that the computers won't work if an ECM is being used
        • Added collision behind a door close to the water cooler to prevent the player from getting stuck
      • The Bomb: Dockyard
        • Fixed so that you can no longer shoot guards so that they end up on pipes and cannot be interacted with anymore
      • Beneath The Mountain:
        • Fixed an issue where players could get stuck in the vault area
        • Fixed so that bags no longer fall off the helipad
      • Firestarter:
        • Fixed the issue where money wound count as weapons destroyed
        • Fixed an issue where at the end of day 3 the client would receive double the amount of bags
      • Golden Grin Casino:
        • Fixed so that it no longer takes 50 seconds or more to pick up the sleeping gas
      • Prison Nightmare:
        • Fixed so that you can no longer get pushed out of the level when opening a warhead crate

    Version 1.0.1.4

    • NEW CONTENT
      • Free Sangres DLC
      • Character - Sangres
      • Perk Deck - Sicario
      • Weapon - Castigo .44 Revolver
      • Melee Weapon - El Verdugo Machete
      • Mask - Sangres
      • Mask - Sangres Begins
    • Free Extra Content
      • Heist - Panic Room
      • Heist - Prison Nightmare
      • Heist - Stealing Xmas
      • Heist - Heat Street
      • Heist - Green Bridge
      • Weapon - Goliath 12G Shotgun
      • Weapon - 5/7 AP Pistol
      • Throwable - Incendiary Grenade
      • Mod - Riktpunkt 45 Degree Sights
      • Mod - Riktpunkt Magnifier Gadget
      • Mask - The 45th Mask
      • Mask - Fire Rooster
      • Mask - Tempy
      • Mask - Byrne
      • Mask - Stoibs
      • Mask - Fluffedup
      • Mask - Nilam
      • Mask - Keelhauled Alex
      • Mask - One-Eyed Jessicah
      • Mask - Schneider
      • Mask - Black Beanie
      • Mask - Green Beanie
      • Mask - Navy Beanie
      • Mask - Red Beanie
      • Mask - God Emperor
      • Mask - Paycheck Chains
      • Mask - Paycheck Dallas
      • 4 Trophies>
    • John Wick Weapon Pack DLC
      • Weapon - Desertfox Sniper Rifle
      • Weapon - Jackal SMG
      • Weapon - Contractor Pistol
      • Weapon - Akimbo Contractor Pistol
      • Weapon - Throwing Knife
      • Mod - Contractor Compensator
      • Mod - Extended Magazine
      • Mod - Tritium Sights
      • Mod - Long Barrel (Desert fox)
      • Mod - Silenced Barrel (Desert fox)
      • Mod - Civilian Barrel (Jackal)
      • Mod - Silent Silencer (Jackal)
      • Mod - Short Magazine (Jackal)
      • Mod - Civilian Stock (Jackal)
      • Mod - Folded Stock (Jackal)
      • Mod - Twinkle Grip (Jackal)
      • Mask - Daisy
      • Mask - Hotelier
      • Mask - Zashchita
      • Mask - Mustang
      • Material - Club Lights
      • Material - Mist
      • Material - Dog Fur
      • Material - Tire
      • Pattern - One Shot
      • Pattern - Piety
      • Pattern - Daisies
      • Pattern - Battle Wounds
    • Gage Spec Ops Pack DLC
      • Weapon - The Arbiter Grenade Launcher
      • Mod - Speed Pull Magazine (Most Assault and SMG Rifles)
      • Mod - Spartan Stock (Compact-5)
      • Mod - Enlightened Foregrip (Compact-5)
      • Mod - 45 Degree Red-dot Sight (Sniper and Assault Rifles)
      • Mod - Box Budddy Sight (Sniper Rifles)
      • Mod - Magazine with Ameritude (Crosskill Pistol)
      • Mod - I want more Magazine! (Interceptor Pistol)
      • Mod - Reconnaissance Sight
      • Mod - Long Foregrip (JP36)
      • Mod - Original Sight (JP36)
      • Mod - Hollow Handle (Izhma 12G)
      • Mod - Short Barrel (Izhma 12G)
      • Mod - Donald's Horizontal Leveller (Shotguns)
      • Mask - Batshit Crazy
      • Mask - A.W.O.L
      • Mask - Bloody Bandana
      • Mask - Dark Legion
      • 3 Trophies
      • Material - Digital Camo
      • Material - Midnight Camo
      • Material - Deep Army Green
      • Material - Ranger Black
      • Pattern - Facepaint
      • Pattern - Stripes
      • Pattern - Bullets
      • Pattern - Sight
    • Scarface character pack DLC
      • Character - Scarface
      • Perk Deck - Kingpin
      • Weapon - Little Friend 7.62
      • Melee - Lumber Lite L2 Chainsaw
      • Mask - Scarface
      • Mask - Scarface begins
    • Scarface Heist DLC
      • Heist - Scarface Mansion
      • Weapon - Commando 101 Rocket Launcher
      • Melee - Hotline 8000x
      • Mask - Exalted
      • Mask - Golden Hour
      • Mask - Barrori Flex
      • Mask - Panthera Tigris
      • 4 Trophies
      • Song - Break the Rules
      • Materials - Red Velvet
      • Materials - Golden Hour
      • Materials - Black Marble
      • Materials - Oxidized Copper
      • Patterns - Cracks - 1 free
      • Patterns - Liberty Flame
      • Patterns - Diablada
      • Patterns - Coin
    • John Wick Heists DLC
      • Heist - Brooklyn 10-10
      • Heist - Yacht Heist
      • Weapon - Contractor .308 Sniper
      • Melee - The Hook
      • Mod - Contractor Grip
      • Mod - Contractor Stock
      • Mask - Bird Of Prey
      • Mask - Sailor
      • Mask - Captain
      • Mask - Lady Liberty
      • 6 Trophies
      • Song - Bullet Rain
      • Material - Underground Neon
      • Material - Neon Blue
      • Material - Carbon Fiber Weave
      • Material - Black Suede
      • Pattern - Continental
      • Pattern - Hotel Pattern
      • Pattern - Baba yaga
      • Pattern - Hood Stripes
    • Gage Weapon Pack DLC
      • Weapon - Tatonka SMG
      • Weapon - AK17 Rifle
      • Weapon - GROM Sniper Rifle
      • Melee - Rezkoye
      • Mod - Grievky Compensator (Grom sniper)
      • Mod - Tikho Barrel (Grom sniper)
      • Mod - Lightweight Foregrip (Grom sniper)
      • Mod - Iron Sight (Grom sniper)
      • Mod - Lightweight Stock (Grom sniper)
      • Mask - Red Machine
      • Mask - Matryoschka
      • Mask - War Balaclava
      • Mask - Kokoshnik
      • 3 Trophies
      • Material - Ceramic Gzhel
      • Material - Propaganda Pallete
      • Material - Russian Camouflage
      • Material - Tricolor
      • Patterns - Bear Fight
      • Patterns - Prison Statement
      • Patterns - Red Star
      • Patterns - Russian Gamble
    • General
      • Fixed audio tracks to be locked if the DLC is missing
      • Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
      • Fixed memory leaks
      • Improved desync via introducing a new system
      • Changed the patch packaging system in order to reduce the patch size
      • Enemy flashbang now blinks and makes a sound before going off. It can also be destroyed.
      • Made High Value Target work with sensor mines
      • Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
      • Gadgets will now remain activated when switching between weapons!
      • Increased the performance of all heists by optimizing the textures of all in-game characters
      • Fixed an issue with the animations for AMR-16 and AK Rifle
      • Fixed some animation timers with the melee weapons.
      • A player using the bipod now fires in the correct direction for other players.
      • Fixed a bug where enemies could shoot you through the SWAT van
      • Fixed an issue with damage being multiplied on the SWAT van
      • Reduced the cost of applying in-game weapon mods by 75%
      • Fixed an issue where vehicles could collide with Sentry Guns
      • Fixed an issue where some enemies would only shoot at players that were looking towards them
      • Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
      • Fixed an issue for ammo bags staying on the level even though they were empty
      • Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
      • The Theia sight can now mark cameras
      • Fixed an issue with the spread of the Raven shotgun
      • Fixed an issue where repelling SWATs did not play a sound
      • Fixed an issue where AI teammate callouts were not heard by clients
      • Fixed an issue where players sometimes couldn't interact with equipment and assets
      • Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
      • Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
      • Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
      • Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
      • Added Bain voice lines to the end screen when failing a heist
      • Fixed an issue that caused enemies to be able to taze players while parachuting
      • Changed the name of the "Weapon" Loot bag to "Assault Rifles"
      • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
      • Fixed an alignment issue with the sights for the Baby Deagle Pistol
      • Fixed an alignment issue with the sights for the Lion's Roar Rifle
      • Fixed an alignment issue on some sights for the M308 Rifle
      • Fixed an issue where the wrong sight would appear in third person on the Heather SMG
      • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
      • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
      • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
      • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles>
      • Fixed an issue where guards sometimes didn’t spot broken cameras
      • Increased the distance for hearing third person footsteps from 1m to 20m
      • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
      • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder
      • Added a smoke effect when a deployable sentry gun breaks
      • Fixed an issue where the stock of the Heather SMG could be visible through walls
      • Dragon’s Breath Round fire effect will now trigger 100% of the time.
      • Increased the damage from Shield enemies on medium range
      • Bulldozers are now 60% less affected by critical damage and weakpoint hits
      • Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
      • Fixed issue where team AI would focus on enemies instead of reviving downed players
      • Fixed a few instances where heisters had missing VO
      • Added a 20% chance of getting a cable tie when picking up an ammo box
      • Bulldozers can now be damaged with all melee weapons
      • AI should now spawn on the player that initiated the trade
      • Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
      • Ballistic Vest dodge penalty reduced from -30 to -10
      • Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
      • Heavy Ballistic Vest dodge penalty reduced from -35 to -15
      • Flack Jacket dodge penalty reduced from -40 to -20
      • Combined Tactical Vest dodge penalty reduced from -45 to -25
      • The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
      • Reduced the blast radius of grenades and dynamites from 10m to 5m
      • Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
      • Grenades and Dynamite damage increased from 300 to 400
      • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
      • Trip Mines placed by clients will not damage the Team AI
      • Fixed an issue where throwing a Molotov could play a Grenade sound
      • The Sentry Guns will now have a red outline when out of ammo but not destroyed
      • Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
      • Sentry guns can now properly eject empty casings
      • Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
      • Throwables will now bounce on Captain Winters so he can no longer walk away with them
      • Fixed the reload animation for Compact-5 Straight Magazine modification
      • Added the Beak Suppressor for the Platypus 70 Sniper Rifle
      • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
      • Added a button to unequip the equipment
      • Sentry guns will now display how much ammo is left on the interaction prompt
      • Tweaked the look of John Wick's suit
      • Tweaked the look and fixed a small graphical issue with Jiro's suit
      • Fixed an issue with the reset skill build feature where the skills was not correctly refunded
      • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades.
      • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
      • Fixed an issue where car windows couldn’t be broken from both sides
      • Changed description for ECM Jammer to reflect the correct duration time
      • Fixed an issue where bags could not be interacted with when a painting had fallen over them
      • Fixed an issue with the outline on traded converted enemies
      • Players can now use First Aid Kits and Doctor Bags when at full health
      • Added collision to cop cars to prevent player to accidentally get inside of them
      • Fixed an issue where cop’s guns would not spawn correctly
      • Fixed an issue where enemies would not take any explosive damage if standing inside of each other
      • Fixed an issue where the team AI would remain in stealth state when going loud too quickly
      • Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
      • Fixed an issue with detection while carrying bags
      • Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
      • Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
      • Increased bullet hit sound max distance from 20m to 40m
      • Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
      • Improved the weapon sound balance
      • Microphone Stand will now be properly aligned when charging
      • Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
      • The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
      • Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
      • Fixed an issue where the ammo bag would not refill the proper amount of ammo
      • Fixed an issue where the downed timer would not pause when getting helped up by a team AI
      • Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
      • Fixed an issue where the reloading animation was not canceled correctly when jumping
      • Ilija the sniper will no longer shoot converted enemies
      • Fixed issue where windows that got shot with HE rounds got cracked but lost their collision
      • Fixed two magazines that was clipping with the AK5
      • Fixed an issue where the civilian hostages would get affected by ECM Feedback
      • Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
      • Fixed the reload animation of the Queen's Wrath
      • Rotated the Bowie Knife so preview and icon looks the same
      • Fixed the reload animation of the for the Broomstick Pistol
      • Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
      • Fixed an issue where the Green FBI Swats didn’t have the intended health
      • Cops and security guards will now have the same total health across all levels
      • Fixed an issue where second akimbo would sometimes fire itself
      • Tweaked AI to faster reach the player and be more aggressive towards the player
      • Weapon mods will now show "Not enough cash" when the player can not afford them
      • Added new sounds for mag drop on snow, gravel and water materials
      • Fixed an issue where the cost for assets on a level would not scale with difficulties
      • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
      • Player armor stats will now show the stamina per armor as the base value instead of as a skill value
      • Fixed an issue where throwable weapons did not trigger the Grinder effect
      • Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
      • Team AI will prioritize shields less than enemies they can actually shoot.
      • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
      • The player is now able to dominate guards while playing in stealth.
      • Fixed an issue where clients would always kill civilians with one melee hit.
      • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon.
      • Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation.
      • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed.
      • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
    • Levels
      • Alesso Heist
        • Fixed a small graphical issue near the stairs to the upper floor
        • Fixed an issue where bags could be thrown through a gate in the basement
        • Fixed an issue where the cutters could be duplicated
        • Added collison on a door that prevents police from shooting and walking through it
        • Fixed an issue where the team AI would get stuck behind the snack bar
        • Removed a Bain Voice line that played at the wrong time
        • Fixed an issue where players could get stuck behind a ladder
        • Fixed an issue where players could get stuck behind a door
        • Fixed an issue where some cops did not spawn correctly
        • Removed additional shape charge points that had no function
        • Fixed the trigger of the trophy for completing the heist on Death Wish
        • Fixed an issue where you could not progress if you were detected during the escape in stealth
        • Fixed issues with the navigation in the beginning of the level
        • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking.
      • Art Gallery
        • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery.
        • Fixed a sign that was not connected to the wall.
        • Fixed an issue where you could get paintings stuck under cars
        • Aftershock
        • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
        • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
        • Fixed ralling by the construction yard that was not connected properly
        • Removed interaction on a fence that could be cut open for no purpose
        • Added collision on a concrete wall
        • Fixed issue where the saw would block bullets
        • Fixed an issue that caused the enemies to be clip with the SWAT van
        • Moved a trailer that clipped with the ground
        • Moved some objects that clipped with the ground
        • Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
        • Increased the amount of C4 needed to break the wall between the bridge and the construction yard
        • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
        • Fixed an issue where you could place equipment inside the wall
        • Fixed an issue with the cop cars on the level.
        • Fixed an issue where it looked like the player AI was hovering above the train wagon.
        • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point.
        • Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
      • Big Bank
        • Speeded up the spawn of Captain Winters after he has been announced
        • Made a flower pot slightly heavier to prevent it from hovering above the ground
        • Breaking the glass on the roof now triggers the alarm
        • Moved some objects that hovered in the air
        • Fixed a pillar that was missing collision
        • Removed unnecessary collision in the vault
        • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
        • Fixed invisible ledges in the upstairs offices.
        • Fixed an issue where the cops would keep interacting with the time lock even after it was done.
        • Fixed an issue where bags could get stuck under the bus after it breaks through the wall.
        • Fixed an issue where some outlines would be visible from the start of the heist.
        • Fixed an issue where team VO would talk over Bain.
      • Beneath The Mountain
        • Fixed an issue where loot bags could get stuck under the helicopter
        • Fixed an issue where players could fall through the world when opening the door to the compound
        • Fixed an issue where the players could get stuck behind a concrete block outside of the control room
        • Added a collision to block the player from being able to leave the level
        • Added a collision to block the player from being able to see outside of the level
        • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
        • Fixed an issue where converted cops could be left behind the airlock.
        • Fixed an issue where players could see through the level from inside a wall in the starting area.
        • Fixed flying rock.
        • Fixed an issue where bags could get stuck after you have cleared the bunker part.
        • Added Dozer spawns on Mayhem and One Down.
        • Added ceiling turret on Mayhem and One Down.
        • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch.
      • Birth of Sky
        • Fixed a missing collision on the roof of the Car Shop after the windows break
        • Plane doors can now be opened from both directions
        • Moved the chairs in the car shop so players can't get stuck
        • Fixed a material on objects that were missing textures
        • Made slight change to the texture on the rings
        • Fixed a graphical issue with the Jukebox
        • Added the Bulldozer to the the plane on Mayhem and One Down.
        • Fixed misaligned wall between the diner and the car dealership.
        • Fixed a wall behind the car shop that ended too soon so that players could see through the world.
        • Fixed an issue with a flying money bundle.
        • Converted cops will no longer stay on the plane.
        • Fixed an issue where a corpse could get stuck in the air at the back of the plane.
        • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level.
        • Fixed an issue where you could not open doors in the plane if you were standing too close to them.
        • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape.
        • Added an extra Thermal paste case at the end of the level.
        • Fixed an issue where the player would be safe from enemies down in the sewers.
        • Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
        • Fixed an issue where players could get stuck between seats in the diner
        • Fixed an issue where Locke would arrive in two helicopters at the same time
      • Big Oil
        • On day 2, made the engine bags lighter
        • Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
        • Fixed a spelling error in the objectives on Day 2
        • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
        • Adjusted a door collision on Day 2
        • Fixed an issue where enemies could shoot the player through rocks on day 2.
        • Fixed a number of graphical issues on day 2.
        • Fixed a shadow that was in the wrong place on day 2.
        • Fixed an issue where the a wall would go through the floor on the second floor on day 2.
        • Fixed an issue where some broken light bulbs would still emit light on day 1.
        • Fixed a floating keycard on day 1.
        • Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
        • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
        • Removed the flashbang that can spawn when entering the house on day 1
      • Branch Bank
        • Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
        • Fixed so players can't throw bags behind the bookshelf in the copier room
        • Fixed an issue where bags could get stuck on top of a vent.
        • Fixed an issue where there was a collision sticking out of the wall that the player could walk on.
        • Fixed a floating cup.
        • Fixed an issue with some voiceover lines for the thugs behind the bank.
        • Fixed an issue so that the SWATs no longer spawn before the first responders.
        • Fixed an issue where some Titan cameras where clipping with the walls.
      • Car shop
        • Fixed an issue where players would get stuck behind a door
        • Fixed an issue with the players secondary weapon was floating in the air
        • Fixed an issue with the player’s secondary weapon was floating in the air
        • Added stealth icon to the list in Crime.net.
        • Removed invisible collision in the van at the end of the level.
        • Fixed an issue where the escape van could sometimes open its doors twice.
        • Fixed an issue in the Car Shop job regarding the objectives
        • Fixed an issue in the Car Shop job where the player could get stuck
      • Cook Off
        • Moved escape zone it is not extending behind the van
        • Added collisions to prevent players from throwing loot bags outside the level
        • Fixed an issue where enemies could move through a shed door
        • Fixed an issue where the players could pick up planks through the wall
        • Fixed an issue where the players could get stuck behind some boxes
        • Fixed an issue where the helicopter would only be visible for the first ingredients drop
        • Fixed an issue where players could get a secured bag to count as two
        • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
        • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist.
        • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients.
        • Fixed an issue where a broken light bulb would respawn when the cops cut the power.
        • Moved some Gage packs that were spawning inside trash bags.
        • Fixed a light source that would remain even after the light had been destroyed.
        • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
        • Fixed an issue that caused an additional caustic soda to spawn
        • Moved a escape zone that was hovering in the air
        • Fixed an issue where the supply drop could spawn an additional Caustic Soda
        • Fixed an issue where the escape zone would hover in the air
      • The Diamond
        • Fixed an issue with lamps
        • Added missing Loot-drop off waypoint on the van
        • Fixed a part of the fence that did not collide with bags make them fall out of the level.
        • Removed two camera spawns that did not activate.
        • Added a collision above a door where bag could get stuck in an unreachable spot.
        • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down.
        • Fixed an issue where guards could fall down through the ground where the players could not reach the pager.
        • The Diamond - Floating civilian on the middle floor.
        • Fixed an issue where all experience was awarded at the end of the heist.
        • Fixed an issue where the player AI would open/close a door whenever entering that room.
        • Fixed an issue where part of the sidewalk did not have a proper shadow.
        • Fixed an issue where a door was clipping with an air vent.
        • Fixed an issue where some cloth was clipping with a bus stop.
        • Fixed an issue where enemies would fall through the back staircase if they died on it.
        • Fixed an issue where the escape zones where floating a bit.
        • Fixed an issue with endless assaults on One Down.
      • Election Day
        • Moved a Gage courier package that floats in the air on day 2
        • Fixed an issue on day 2 that cause keycards to be used on open doors
        • Moved a voting machine on day 2 so players can't interact with it through the wall
        • Rotated tilted C4 interaction icons on Day 1
        • Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
        • Fixed an issue where players could see out of the level on day 1.
        • Fixed an issue where cops would kick and stand by a finished voting machine on day 2.
        • Fixed an issue where the team AI would sometimes stand inside of each other on day 2.
        • Fixed an issue where bags could get stuck on the roof on day 2.
        • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2.
        • Fixed an issue where a building was missing collision on day 2.
        • Fixed an issue where the van doors would not open for drop-in clients on day 3.
        • Fixed an issue where a pole would clip through a food stand.
        • Fixed an issue where the ceiling would flicker inside the vault.
      • Escape: Park
        • Fixed an issue where players could see through a wall
        • Turned off the street lights during daytime.
        • Fixed an issue with stepping up on the sidewalk.
      • Escape:Cafe
        • Fixed an issue with team AI can walking through the van in the beginning of the escape.
        • Fixed an issue where the player could get stuck behind a table.
      • Escape:Garage
        • Fixed an issue with the AI not following you up the stairs if you used C4 on the door.
      • Escape:Street
        • Fixed an issue with some snipers hovering in the air.
        • Fixed an issue where enemies could move through a wall
      • Firestarter
        • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
        • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
        • Removed an invisible wall in the first hanger to the right on day 1
        • Removed a box that was clipping with a garbage dumpster on day 1
        • Added collision to metal beams sticking out of hangar roof
        • On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
        • On day 2, fixed an issue where some guards could not be marked during stealth
        • Fixed an issue where signs would not spawn correctly
        • Fixed an issue where the escape and secure VO would not play correctly
        • Fixed some overlapping textures
        • Removed an invisible collision on one of the roofs
        • Moved a camera of day 2 that could not be camera looped
        • Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" trophy
        • Removed misplaced C4 interaction on day 2.
        • Made floating stacks of paper not float anymore on day 2.
        • Fixed an issue with a floating phone on day 2.
        • Fixed an issue where the server would not appear in the van on day 2.
        • Fixed an issue where one camera on day 2 could not be looped.
        • Fixed an issue where the "Wasteful" trophy could be unlocked on Mayhem on day 1.
        • Fixed an issue where the player could stand in the air.
        • Fixed an issue with some flickering on a roof in the beginning of day 1.
        • Firestarter - Removed some issues regarding light on the level.
        • Firestarter - Removed some issues regarding light on the level.
        • Added preplanning to the heist
      • Four Stores
        • Moved a car that clipped with the ground
        • Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
        • Added the driver to the escape van
        • Fixed an issue where the escape could not trigger
        • Fixed an issue where the cops would get out of their cars without playing an animation.
      • Framing Frame
        • Fixed a hole in the world by the stairs to the sewers on day 2
        • Added functionality to re-spawn bags that wore thrown up on the train on day 2
        • Removed a collision between the doors on day 1
        • On day 3 moved a door to align better with the floor
        • Added a collision to prevent bags from getting stuck
        • Moved a computer on day 3 that floated in the air
        • Moved some rocks and debris the was hovering in the air on day 2
        • Added an icon for cutting the fence on day 3.
        • Fixed so that a Gage pack does not clip with the ground anymore on day 3.
        • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3.
        • Fixed so that players can no longer get stuck behind the vault door on day 3.
        • Fixed an issue where cords were clipping with the wall.
        • Fixed an issue where the collision were not aligned with the wall on day 1.
        • Fixed an issue where the team AI could sometimes stand in each other on day 2.
        • Fixed an issue with double ambushes on day 2.
        • Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes.
        • Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
      • First World Bank
        • Fixed an issue where a part of the vault entrance roof was missing collision
        • Moved a briefcase that was stuck in a table
        • Fixed an issue where players would get stuck behind a plant
        • Fixed an issue where an interaction would say hold instead of press to open the vault
        • Fixed an issue where player could only interact with the card readers twice
        • Fixed an issue where the escape zone was floating in the air
        • Fixed an issue with collision on the escape truck
        • Fixed an issue with character VO was loud when in stealth
        • Removed helicopter by the entrance to the bank
        • Fixed a hole in the wall above the wall strip with golden edges
        • Fixed an issue where a briefcase was clipping into a table.
        • Removed a wall near the escape.
        • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off.
        • Fixed issues with items floating and having very low texture.
        • The computer will now have an outline
        • Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
      • Golden Grin Casino
        • Fixed an issue that caused debris to get stuck in the air
        • Added a missing debrief line to the heist summary screen
        • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
        • Fixed an issue where a red outline would appear on the Sentry Gun asset
        • Fixed an animation issue with the winch when using the Blimp Turbo asset
        • Synched cut animation speed to correspond to drill time when BFD is upgraded
        • Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
        • Fixed some cameras that were facing walls
        • Fixed an issue where doors opened by c4 by a host would appear as closed for clients
        • Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
        • Fixed an issue where cameras did not spawn on higher difficulties
        • Adjusted AI movement and covers
        • Added and adjusted light in some dark areas
        • Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
        • Removed highlight from the button that opens the vault in loud when the heist is still in stealth
        • Fixed money bundles that clipped into the tables
        • Removed misplaced sign
        • Fixed an issue where the players could reach areas they were not intended to
        • Fixed visual issue where objects would disappear
        • Fixed an issue where the escape limo would be visible at the start of the level
        • Fixed a visual issue by the balcony floor
        • Fixed an issue with a Sentry Gun asset that would float mid air
        • Fixed a graphical issue by the escape van
        • Moved cabinet whose doors collided with each other
        • Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
        • Made a ceiling light indestructible
        • Fixed so that the player can no longer pick up the water tanks after the BFD is done.
        • Fixed so that the cameras on Mayhem and One Down are Titan cameras.
        • Fixed an issue where the escape limo would appear for a brief moment at the start of the level.
        • Fixed some places where enemies would hover above the ground.
        • Added a waypoint to the ventilation
        • Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
        • Fixed an issue where civilians would stand inside each other when playing slot machines
        • Optimized the level to be more in line of other levels
        • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
        • Slightly moved the security camera in the security room on the Golden Grin Casino Job
        • Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
        • Added a waypoint to the ventilation
        • Fixed an issue where civilians would stand inside each other when playing slot machines
        • Optimized the level to be more in line of other levels
        • Added a waypoint to the ventilation
        • Fixed an issue where civilians would stand inside each other when playing slot machines
        • Optimized the level to be more in line of other levels
        • Fixed an issue where player could use the key-card on non-existent card-readers
      • Hotline Miami
        • Fixed an issue where the helicopter would appear in the parking lot
        • Fixed an issue with Delayed Police Response asset being too long
        • Fixed an issue with the police ignoring the physics of a wall
        • Moved some cameras that was clipping with walls
        • Moved some cameras that was clipping with walls
        • Changed the bag limit on day 2 so players can secure all available bags
        • Moved vent that clipped with curtains
        • Fixed an issue of a door that did not appear on day 1
        • Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
        • Fixed so that enemies also take damage when you blow up the gas station on day 1.
        • Added money to the vault on day 2 on Mayhem and One Down.
        • Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
        • Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
        • Blocked players from looking into the gas station
        • Fixed a graphical glitch on Bodhi's arm
        • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
        • Added collision to a few planks in the apartment blockades
        • Fixed a graphical issue with the SWAT van’s windows
        • Jimmy will now use the correct mask when picked as an AI teammate
        • Fixed a graphical issue that caused flickering on card readers
        • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
        • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
        • Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
        • Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
        • Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
        • Bile will no longer use a police helicopter
        • Fixed an issue where bags would appear at an inactive secure zone
      • Hoxton Breakout
        • Fixed an issue where the Team AI could get stuck in the elevators
        • Fixed an issue where players could walk through a part of the railing
        • Fixed an issue with a bench
        • Added a collision to prevent players getting stuck behind a door on day 2
        • Added a collision to prevent players getting stuck in the back of the van on day 2
        • Fixed an railing that was clipping with the wall on day 2
        • Prevent the server from being picked up through the wall on day 2
        • Removed flying monitor on day 2
        • Moved two gage packets that was floating in the air on day 2
        • Fixed issue where you could pick up the servers through walls
        • Aligned collision on certain walls and pillars
        • Moved a Gage packet that could spawn on the same location as a keycard
        • Fixed so that converted cops does not stay on the street after you enter the garage on day 1.
        • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down.
        • Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
        • Removed yellow outline on one of the computers in server room on day 2
      • Hoxton Revenge
        • Fixed an issue where the Thermal Drill would not respawn when thrown into the river
        • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
        • Added collisions around the river to prevent dead guards from falling down
        • Fixed an issue where the front doors collision would remain if blown open by explosives.
        • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
        • Fixed so that the AI can get up on to the roof of the house.
        • Fixed a keycard that was clipping into a chair on the second floor.
        • Fixed an issue where the wrong voiceover is played if the FBI boss escapes.
        • Removed 2 shape charge interactions that did nothing.
        • Fixed an issue where the wrong voiceover is played when opening a window in stealth.
        • Fixed an issue where you could lockpick barricaded windows.
        • Fixed so that you cannot interact with the camera from the inside of the house.
        • Fixed the time for hacking the laptop on Mayhem and One Down.
        • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down.
      • Jewelry Store
        • Fixed a graphical issue with a background building
        • Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
        • Added a few missing bag collisions
        • Removed unused collisions
        • Fixed an issue that caused windows blocked by the container to be able to pick lock
        • Fixed an issue where players could get stuck behind a window if opened from the inside
        • Made glass shelves bulletproof to avoid floating objects
        • Fixed an issue where a window could be lock picked even when the container was spawned outside the window
        • Fixed flying antennas on to of the building where the escape van leaves if you go loud.
        • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud.
        • Fixed an issue where you had 2 lockpick interaction markers on one of the windows.
        • Fixed several places where bags could get stuck.
        • Fixed holes in two of the buildings on the level.
        • Removed a plate with a cake that was floating in the air
        • Removed a camera sign outside of the store
        • Fixed an issue with some missing textures
        • Removed a collision that did not spawn correctly
        • Fixed an issue where players could climb the pipes in the alley
      • Lab Rats
        • Fixed an issue where players could throw bags where they could not be retrieved
        • Fixed specific enemy spawns on Mayhem and One Down.
        • Fixed an issue with a clipping Gage pack.
        • AI will have easier to navigate
        • AI will be able to walk behind the blue bucket
      • Mallcrasher
        • Fixed an issue with the animation of the police cars driving in when the alarm goes off
        • Fixed overlapping roadway mark.
        • Fixed clipping issue in the garage.
        • Fixed an issue where the player would not be attacked in the hallway of the gym.
        • Fixed an issue where the sniper laser would clip through the roof.
        • Mallcrasher - Fixed an issue where you could fall out of the level.
        • Fixed a texture issue in one of the rooms on the Mallcrasher Job
      • Meltdown
        • Added collision to prevent player from entering a spawning room
        • Fixed so that you can no longer get the longfellow completely stuck.
        • Added helicopter spawn on Mayhem and One Down.
        • Added missing stationary assailants on Mayhem and One Down.
      • Nightclub
        • Removed floating deck of cards.
        • Fixed an issue where the player could stand in the air close to the disco ball.
        • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it.
        • Fixed an issue where guards could spot the player in the basement through the floor
      • Rats
        • Added missing Loot drop-off waypoint on the helicopter
        • Fixed an issue where players could survive the lab explosion when using specific perk decks
        • Potential fix for a client crash on day 3
        • Moved a Gage courier package that floats in the air on day 1
        • Removed additional interaction point for boards on windows on day 1
        • Moved misplaced part of a wall on day 2
        • Fixed collision on a balcony on day 2
        • Fixed an issue where you could not place deployables on the rug in the bathroom
        • Fixed an issue where securing bags could cause a block in level progression
        • Removed a plant that could cause the player to get stuck on Day 2
        • Added a missing wall on a building on Day 2
        • Fixed so that you can't plank the same window twice.
        • Removed cop cars that did not drive into the level but just popped in.
        • Fixed so that the helicopter no longer flies through the lumber mill.
        • Fixed an issue where the player could get stuck between the fence and the escape van.
        • Fixed an issue with bag value between day 2 and 3.
        • Players can no longer get loot stuck on the helicopter that comes in to pick it up.
        • Fixed an issue with a mobster that did nothing on day 3.
      • Santa’s Workshop
        • Fixed a issue where lamps would keep glowing after being shot
        • Fixed an issue where the players could get stuck behind the snow cannons
        • Fixed an issue where a gate was not properly attached to the fence
        • Fixed a visual issue with some debris
        • Fixed a visual issue with a pile of trash that did not have a backside
        • Fixed a visual issue with a window
        • Fixed an issue where players could get stuck behind a snow blower
      • Shadow Raid
        • Fixed an issue where civilians could not be moved into the camera room
        • Removed the option to select loud tactic
        • Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns
        • Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
        • Moved some floating objects
        • Moved a box clipping with the container
        • Fixed the trigger of the of the trophy for completing the heist on Death Wish
        • Fixed an issue where the player could get stuck behind boxes and fall through the level.
        • Fixed so that all fences har interactions on them.
        • Fixed an issue with clipping textures and missing art.
        • Fixed some issues where bags could get stuck in unreachable places.
        • Fixed an issue with a gap between the ceiling and floor.
        • Fixed an issue where player could grab coke through the wall on the second floor.
        • Fixed an issue with the boat clipping and the disappearing.
        • Fixed an issue where one of the two vans would not open.
        • Stopped AI teammates from walking around the level
        • Removed the “Risk level” Asset
      • Slaughterhouse
        • The gas can will not be interactable through the container wall
        • Moved an invisible wall near a truck that was misplaced
        • Removed overlapping floor object that caused texture flickering
        • Fixed an issue where players could get out of the level
        • Fixed the trigger of the of the trophy for completing the heist on Death Wish
        • Fixed an issue where the wrong cops spawned as harassers.
        • Addes missing Dozer spawn on Mayhem and one Down.
        • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist.
        • Fixed so that the metal door in the beginning no longer closes.
        • Fixed some flickering issues on the level.
        • Special units will no longer be able to enter the level through locked doors
        • Moved a fire ladder to prevent clipping
        • Added extra gas cans on higher difficulties
      • The Bomb: Dockyard
        • Fixed an issue where you could not place deployables on the ship
        • Fixed an issue where a camera could see a drill outside of its field of view
        • Fixed a gap in the ground
        • Fixed a gap between a door and a wall
        • Added a missing vent
        • Fixed an issue where snipers would spawn inside each other
        • AI can now kick open the doors to the security room so players can't hide in there
        • Fixed an issue where players could get two different escapes active at the same time
        • Fixed a hole in the ground.
        • Fixed an issue where Bain would play the wrong voice over for the camera guard.
        • Fixed an issue where the C4 bag could be shot into the water using explosives.
        • Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
        • Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
        • Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
        • Fixed an issue where only the first pile of meth the player cooked was visible
      • The Bomb: Forest
        • Fixed an issue where the ambience audio was playing the wrong file
        • Fixed a box that was placed in a strange angle.
        • Fixed an issue with the different pumps on the level would award different Xp.
        • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
      • Transport: Crossroad
        • Fixed an issue where loot bags could get stuck on a ledge above a store window
      • Transport: Park
        • Fixed an issue where players could get stuck behind a door.
      • Transport: Train Heist
        • Made the level available to level 0 players
        • Fixed an issue where guards could fall down a hole where the players could not reach the pager.
        • Converted cops will no longer open train doors.
        • Fixed a zip line that was clipping with the stand.
        • Fixed a zip line that was not attached properly.
        • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat.
        • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed.
      • Transport: Underpass
        • Fixed a misplaced collision that made it possible to place deployables in the air
      • Ukranian Job
        • Fixed an issue where guards could see through the boarded fence.
        • Fixed an issue where a smoke grenade would go off during stealth.
        • Added missing piece of a roof on a side building.
        • Fixed flickering light.
        • Adjusted a collision to a fire ladder that was lower than the ladder.
        • Removed camera from neighbour store on Death Wish and One Down.
        • Moved the busts on the self slightly.
        • Fixed an issue where a collision above the container was there even when the container was not.
      • Watchdogs
        • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
        • Fixed an issue where loot bags could get stuck behind a bike
        • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
        • Fixed an issue where the bag did not show in the loot truck
        • Fixed a graphical glitch
        • Replaced the initial cops with Zeal cops on One Down.
        • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down.
      • White Xmas
        • Moved a present the was clipping with the environment.
        • Fixed an issue where the player could get stuck under a tree.
        • Modified the collision for a pine tree to avoid players getting stuck
        • Fixed an issue where the players could get stuck inside the train behind a pine tree
        • Fixed an issue where enemies couldn’t navigate properly behind a container

    Version 1.0.1.3

    • Major
      • Fixed a bug that prevented the following trophies from being unlocked:
        • Tough Act to Follow
        • Shit Just got Real
        • Completely OVERKILL
        • OVERKILL Salutes you
    • Minor
      • Now the van has the Overkill logo on it again

    Version 1.0.1.2

    • Major
      • Added new trophies
      • Added more options to the aiming system
      • Added trophies from the previous DLCs;
      • Improved performance in all levels
      • Fixed audio tracks to be locked if the related DLC is missing
      • Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet)
      • Fixed memory leaks
      • Fixed crashes
      • The title displays an inappropriate error message and does not transition users into the game session when accepting a game invitation whilst the user is at the initial interactive state;
      • Fixed an indefinite unresponsive state when entering the INFAMY menu during Streaming Installation.
    • Known Issues
      • Gravity does not seem to affect a few cars in the Biker Heist DLC.
      • The safehouse is not directly accessible through the tutorial prompt, the first time the game is launched. As a workaround the safehouse can always be accessed via the main menu.
    • General
      • Added missing translations
      • Fixed some translations of existing trophies(German, Italian)
      • Made High Value Target work with sensor mines
      • Trip mines will start in sensor mode while in stealth and will switch to explosive mode when the heist goes loud
      • Gadgets will now remain activated when switching between weapons
      • Increased the performance of all heists by optimizing the textures of all in-game characters
      • Fixed an issue with the animations for AMR-16 and AK Rifle
      • Fixed some animation timers with the melee weapons
      • A player using the bipod now fires in the correct direction for other players
      • Fixed a bug where enemies could shoot you through the SWAT van
      • Fixed an issue with damage being multiplied on the SWAT van
      • Reduced the cost of applying in-game weapon mods by 75%
      • Fixed an issue where vehicles could collide with Sentry Guns
      • Fixed an issue where some enemies would only shoot at players that were looking towards them
      • Fixed an issue that caused the enemies to sometimes walk backwards when entering a level
      • Fixed an issue for ammo bags staying on the level even though they were empty
      • Fixed an issue where the chance of an infamous drop did not increase when playing on the Death Wish difficulty
      • The Theia sight can now mark cameras
      • Fixed an issue with the spread of the Raven shotgun
      • Fixed an issue where repelling SWATs did not play a sound
      • Fixed an issue where AI teammate callouts were not heard by clients
      • Fixed an issue where players sometimes couldn't interact with equipment and assets
      • Fixed an issue that caused throwables to scale up when hitting a specific tree on the Transport: Downtown Job
      • Fixed an issue that caused players not to sync armor and health correctly to drop-in clients
      • Fixed an issue with the Team AI that caused them to answer twice when asked to follow a player
      • Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed
      • Added Bain voice lines to the end screen when failing a heist
      • Fixed an issue that caused enemies to be able to taze players while parachuting
      • Fixed an issue that caused the Black Bulldozers to deal higher damage than intended
      • Fixed an alignment issue with the sights for the Baby Deagle Pistol
      • Fixed an alignment issue with the sights for the Lion's Roar Rifle
      • Fixed an alignment issue on some sights for the M308 Rifle
      • Fixed an issue where the wrong sight would appear in third person on the Heather SMG
      • Fixed an issue where some enemies that used a shotgun was able to deal more damage than intended
      • Fixed an issue that caused the sight of the M308 to be misaligned when using the additional rails
      • Fixed a graphical issue where the arm would look broken when playing as Bodhi or Jimmy and using the Lion's Roar Rifle
      • Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles
      • Fixed an issue where guards sometimes didn’t spot broken cameras
      • Increased the distance for hearing third person footsteps from 1m to 20m
      • The “!” next to the inventory that signifies a new item will now be removed once the player has opened and closed the inventory. The player no longer needs to find and view each new item
      • Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder;
      • Added a smoke effect when a deployable sentry gun breaks
      • Fixed an issue where the stock of the Heather SMG could be visible through walls
      • Dragon’s Breath Round fire effect will now trigger 100% of the time
      • Increased the damage from Shield enemies on medium range
      • Bulldozers are now 60% less affected by critical damage and weakpoint hits
      • Fixed an issue where Molotovs and Incendiary Rounds would not be detected by guards during stealth
      • Fixed issue where team AI would focus on enemies instead of reviving downed players
      • Fixed a few instances where heisters had missing VO
      • Added a 20% chance of getting a cable tie when picking up an ammo box
      • Bulldozers can now be damaged with all melee weapons
      • AI should now spawn on the player that initiated the trade
      • Fixed an issue where clients would downgrade an already upgraded drill/saw when repairing it
      • Ballistic Vest dodge penalty reduced from -30 to -10
      • Lightweight Ballistic Vest dodge penalty reduced from -25 to -5
      • Heavy Ballistic Vest dodge penalty reduced from -35 to -15
      • Flack Jacket dodge penalty reduced from -40 to -20
      • Combined Tactical Vest dodge penalty reduced from -45 to -25
      • The dodge bonus from the Basic Composure, Advanced Composure and Expert Composure for the Crook Perk Deck has been reduced from 10% to 5%
      • Reduced the blast radius of grenades and dynamites from 10m to 5m
      • Fire duration for the Molotov Cocktails are reduced from 25 sec to 15 sec
      • Grenades and Dynamite damage increased from 300 to 400
      • Fixed an issue where clients didn't receive a message when a player revived another player using the Inspire skill
      • Trip Mines placed by clients will not damage the Team AI
      • Fixed an issue where throwing a Molotov could play a Grenade sound
      • The Sentry Guns will now have a red outline when out of ammo but not destroyed
      • Fixed an issue where the weapon could disappear when using the Empty Hand Kata melee weapon
      • Sentry guns can now properly eject empty casings
      • Fixed an issue that blocked players from picking up sentry guns if suppressed sentry guns are equipped as the deployable
      • Fixed the reload animation for Compact-5 Straight Magazine modification
      • Added the Beak Suppressor for the Platypus 70 Sniper Rifle
      • Fixed an issue where the weapon would appear on the screen if swapping while walking backwards
      • Added a button to unequip the equipment
      • Sentry guns will now display how much ammo is left on the interaction prompt
      • Tweaked the look of John Wick's suit
      • Tweaked the look and fixed a small graphical issue with Jiro's suit
      • Fixed an issue with the reset skill build feature where the skills was not correctly refunded
      • Fixed an issue where ECM jammers placed by clients did not apply skill upgrades
      • Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended
      • Fixed an issue where car windows couldn’t be broken from both sides
      • Changed description for ECM Jammer to reflect the correct duration time
      • Fixed an issue where bags could not be interacted with when a painting had fallen over them
      • Fixed an issue with the outline on traded converted enemies
      • Players can now use First Aid Kits and Doctor Bags when at full health
      • Added collision to cop cars to prevent player to accidentally get inside of them
      • Fixed an issue where cop’s guns would not spawn correctly
      • Fixed an issue where enemies would not take any explosive damage if standing inside of each other
      • Fixed an issue where the team AI would remain in stealth state when going loud too quickly
      • Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased
      • Fixed an issue with detection while carrying bags
      • Fixed an issue where Captain Winter’s Phalanx would spawn wrong helmets if killed by a headshot
      • Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound
      • Increased bullet hit sound max distance from 20m to 40m
      • Fixed an issue where the drill’s break sound would play indefinitely when upgraded by clients
      • Improved the weapon sound balance
      • Microphone Stand will now be properly aligned when charging
      • Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov
      • The RPK Light Machine Gun can now use grips from Gage Courier Mod pack
      • Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight
      • Fixed an issue where the ammo bag would not refill the proper amount of ammo
      • Fixed an issue where the downed timer would not pause when getting helped up by a team AI
      • Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved
      • Fixed an issue where the reloading animation was not canceled correctly when jumping
      • Ilija the sniper will no longer shoot converted enemies
      • Fixed two magazines that was clipping with the AK5
      • Fixed an issue where the Piglet’s magazine would appear invisible if Incendiary Rounds were equipped
      • Fixed the reload animation of the Queen's Wrath
      • Rotated the Bowie Knife so preview and icon looks the same
      • Fixed the reload animation of the for the Broomstick Pistol
      • Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle
      • Fixed an issue where the Green FBI Swats didn’t have the intended health
      • Cops and security guards will now have the same total health across all levels
      • Fixed an issue where second akimbo would sometimes fire itself
      • Tweaked AI to faster reach the player and be more aggressive towards the player
      • Added new sounds for mag drop on snow, gravel and water materials
      • Fixed an issue where the cost for assets on a level would not scale with difficulties
      • Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level
      • Player armor stats will now show the stamina per armor as the base value instead of as a skill value
      • Fixed an issue where throwable weapons did not trigger the Grinder effect
      • Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon
      • Team AI will prioritize shields less than enemies they can actually shoot
      • Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player
      • The player is now able to dominate guards while playing in stealth
      • Fixed an issue where clients would always kill civilians with one melee hit
      • Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon
      • Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed
      • Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap
    • Levels
      • Alesso Heist
        • Fixed a small graphical issue near the stairs to the upper floor
        • Fixed an issue where bags could be thrown through a gate in the basement
        • Fixed an issue where the cutters could be duplicated
        • Added collison on a door that prevents police from shooting and walking through it
        • Fixed an issue where the team AI would get stuck behind the snack bar
        • Removed a Bain Voice line that played at the wrong time
        • Fixed an issue where players could get stuck behind a ladder
        • Fixed an issue where players could get stuck behind a door
        • Fixed an issue where some cops did not spawn correctly
        • Removed additional shape charge points that had no function
        • Fixed the trigger of the of the achievement for completing the heist on Death Wish
        • Fixed an issue where you could not progress if you were detected during the escape in stealth
        • Fixed issues with the navigation in the beginning of the level
        • Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking
      • Art Gallery
        • Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery
        • Fixed a sign that was not connected to the wall
        • Fixed an issue where you could get paintings stuck under cars
      • Aftershock
        • Fixed navigation issues in the construction yard that caused the Team AI not to follow the player
        • Fixed an issue where the Team AI could get stuck inside of the house in the construction yard
        • Removed interaction on a fence that could be cut open for no purpose
        • Added collision on a concrete wall
        • Fixed issue where the saw would block bullets
        • Fixed an issue that caused the enemies to be clip with the SWAT van
        • Moved a trailer that clipped with the ground
        • Moved some objects that clipped with the ground
        • Fixed an issue where the wall between bridge and the construction yard would start to beep when a player picks up the C4
        • Increased the amount of C4 needed to break the wall between the bridge and the construction yard
        • Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
        • Fixed an issue where you could place equipment inside the wall
        • Fixed an issue with the cop cars on the level
        • Fixed an issue where it looked like the player AI was hovering above the train wagon.
        • Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point
        • Fixed an issue where the players could clip into the back of the truck on the Aftershock Job
      • Big Bank
        • Speeded up the spawn of Captain Winters after he has been announced
        • Made a flower pot slightly heavier to prevent it from hovering above the ground
        • Breaking the glass on the roof now triggers the alarm
        • Moved some objects that hovered in the air
        • Fixed a pillar that was missing collision
        • Removed unnecessary collision in the vault
        • Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly
        • Fixed invisible ledges in the upstairs offices
        • Fixed an issue where the cops would keep interacting with the time lock even after it was done
        • Fixed an issue where bags could get stuck under the bus after it breaks through the wall
        • Fixed an issue where some outlines would be visible from the start of the heist
        • Fixed an issue where team VO would talk over Bain
      • Beneath the Mountain
        • Fixed an issue where loot bags could get stuck under the helicopter
        • Fixed an issue where players could fall through the world when opening the door to the compound
        • Fixed an issue where the players could get stuck behind a concrete block outside of the control room
        • Added a collision to block the player from being able to leave the level
        • Added a collision to block the player from being able to see outside of the level
        • Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain
        • Fixed an issue where converted cops could be left behind the airlock
        • Fixed an issue where players could see through the level from inside a wall in the starting area
        • Fixed flying rock
        • Fixed an issue where bags could get stuck after you have cleared the bunker part
        • Added Dozer spawns on Mayhem and One Down
        • Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch
      • Birth of Sky
        • Fixed a missing collision on the roof of the Car Shop after the windows break
        • Moved the chairs in the car shop so players can't get stuck
        • Fixed a material on objects that were missing textures
        • Made slight change to the texture on the rings
        • Fixed a graphical issue with the Jukebox
        • Added the Bulldozer to the the plane on Mayhem and One Down
        • Fixed misaligned wall between the diner and the car dealership
        • Fixed a wall behind the car shop that ended too soon so that players could see through the world
        • Fixed an issue with a flying money bundle
        • Converted cops will no longer stay on the plane
        • Fixed an issue where a corpse could get stuck in the air at the back of the plane
        • Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level
        • Fixed an issue where you could not open doors in the plane if you were standing too close to them
        • Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape
        • Added an extra Thermal paste case at the end of the level
        • Fixed an issue where the player would be safe from enemies down in the sewers
        • Fixed an issue where enemies that were still alive in the plane caused less enemies to spawn on the ground on the Birth of Sky Job
        • Fixed an issue where players could get stuck between seats in the diner
        • Fixed an issue where Locke would arrive in two helicopters at the same time
      • Big Oil
        • Fixed the texture on the pressure gauge so it won't be down scaled on lower settings
        • Fixed a spelling error in the objectives on Day 2
        • Fixed an issue where the pressure gauges on Big Oil Day 2 were missing
        • Adjusted a door collision on Day 2
        • Fixed an issue where enemies could shoot the player through rocks on day 2
        • Fixed a number of graphical issues on day 2
        • Fixed a shadow that was in the wrong place on day 2
        • Fixed an issue where the a wall would go through the floor on the second floor on day 2
        • Fixed an issue where some broken light bulbs would still emit light on day 1
        • Fixed a floating keycard on day 1
        • Fixed an issue where a ladder by the pool on day 2 wouldn’t spawn correctly
        • Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job
        • Removed the flashbang that can spawn when entering the house on day 1
      • Branch Bank
        • Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated
        • Fixed so players can't throw bags behind the bookshelf in the copier room
        • Fixed an issue where bags could get stuck on top of a vent
        • Fixed an issue where there was a collision sticking out of the wall that the player could walk on
        • Fixed a floating cup
        • Fixed an issue with some voiceover lines for the thugs behind the bank
        • Fixed an issue so that the SWATs no longer spawn before the first responders
        • Fixed an issue where some Titan cameras where clipping with the walls
      • Car Shop
        • Fixed an issue where players would get stuck behind a door
        • Fixed an issue with the players secondary weapon was floating in the air
        • Fixed an issue with the player’s secondary weapon was floating in the air
        • Added stealth icon to the list in Crime.net
        • Removed invisible collision in the van at the end of the level
        • Fixed an issue where the escape van could sometimes open its doors twice
        • Fixed an issue in the Car Shop job regarding the objectives
        • Fixed an issue in the Car Shop job where the player could get stuck
      • Car Shop
        • Moved escape zone it is not extending behind the van
        • Added collisions to prevent players from throwing loot bags outside the level
        • Fixed an issue where enemies could move through a shed door
        • Fixed an issue where the players could get stuck behind some boxes
        • Fixed an issue where the helicopter would only be visible for the first ingredients drop
        • Fixed an issue where players could get a secured bag to count as two
        • Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds
        • Fixed an issue where the Police chopper would remain for drop in clients throughout the heist
        • Fixed an issue where the helicopter would only be visible the first time it drops of ingredients
        • Fixed an issue where a broken light bulb would respawn when the cops cut the power
        • Moved some Gage packs that were spawning inside trash bags
        • Fixed a light source that would remain even after the light had been destroyed
        • Fixed an issue on the Cook Off Job where the escape van doors would not open if more than 3 bags of loot had been secured
        • Fixed an issue that caused an additional caustic soda to spawn
        • Moved a escape zone that was hovering in the air
        • Fixed an issue where the supply drop could spawn an additional Caustic Soda
        • Fixed an issue where the escape zone would hover in the air
      • The Diamond
        • Fixed an issue with lamps
        • Added missing Loot-drop off waypoint on the van
        • Fixed a part of the fence that did not collide with bags make them fall out of the level
        • Removed two camera spawns that did not activate
        • Added a collision above a door where bag could get stuck in an unreachable spot
        • Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down
        • Fixed an issue where guards could fall down through the ground where the players could not reach the pager
        • The Diamond - Floating civilian on the middle floor
        • Fixed an issue where all experience was awarded at the end of the heist
        • Fixed an issue where the player AI would open/close a door whenever entering that room
        • Fixed an issue where part of the sidewalk did not have a proper shadow
        • Fixed an issue where a door was clipping with an air vent
        • Fixed an issue where some cloth was clipping with a bus stop
        • Fixed an issue where enemies would fall through the back staircase if they died on it
        • Fixed an issue where the escape zones where floating a bit
        • Fixed an issue with endless assaults on One Down
      • Election Day
        • Moved a Gage courier package that floats in the air on day 2
        • Fixed an issue on day 2 that cause keycards to be used on open doors
        • Moved a voting machine on day 2 so players can't interact with it through the wall
        • Rotated tilted C4 interaction icons on Day 1
        • Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it
        • Fixed an issue where players could see out of the level on day 1
        • Fixed an issue where cops would kick and stand by a finished voting machine on day 2
        • Fixed an issue where the team AI would sometimes stand inside of each other on day 2
        • Fixed an issue where bags could get stuck on the roof on day 2
        • Fixed an issue where the player could interact with one of the voting machines through a wall on day 2
        • Fixed an issue where a building was missing collision on day 2
        • Fixed an issue where the van doors would not open for drop-in clients on day 3
        • Fixed an issue where a pole would clip through a food stand
        • Fixed an issue where the ceiling would flicker inside the vault
      • Escape: Park
        • Fixed an issue where players could see through a wall
        • Turned off the street lights during daytime
        • Fixed an issue with stepping up on the sidewalk
      • Escape: Cafe
        • Fixed an issue with team AI can walking through the van in the beginning of the escape
        • Fixed an issue where the player could get stuck behind a table
      • Escape: Garage
        • Fixed an issue with the AI not following you up the stairs if you used C4 on the door
      • Escape: Street
        • Fixed an issue with some snipers hovering in the air
        • Fixed an issue where enemies could move through a wall
      • Firestarter
        • Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right
        • Fixed an issue where players could walk into the computer room multiple times to increase their experience reward
        • Removed an invisible wall in the first hanger to the right on day 1
        • Removed a box that was clipping with a garbage dumpster on day 1
        • Added collision to metal beams sticking out of hangar roof
        • On day 2, fixed an issue where one of the windows at the front entrance was unbreakable
        • On day 2, fixed an issue where some guards could not be marked during stealth
        • Fixed an issue where signs would not spawn correctly
        • Fixed an issue where the escape and secure VO would not play correctly
        • Fixed some overlapping textures
        • Removed an invisible collision on one of the roofs
        • Moved a camera of day 2 that could not be camera looped
        • Removed misplaced C4 interaction on day 2
        • Made floating stacks of paper not float anymore on day 2
        • Fixed an issue with a floating phone on day 2
        • Fixed an issue where the server would not appear in the van on day 2
        • Fixed an issue where one camera on day 2 could not be looped
        • Fixed an issue where the player could stand in the air
        • Fixed an issue with some flickering on a roof in the beginning of day 1
        • Firestarter - Removed some issues regarding light on the level
        • Added preplanning to the heist
      • Firestarter
        • Moved a car that clipped with the ground
        • Fixed an issue that would make the level unable to complete if the host did not mask up until after the “wait for the van” objective to appeared
        • Added the driver to the escape van
        • Fixed an issue where the escape could not trigger
        • Fixed an issue where the cops would get out of their cars without playing an animation
      • Framing Frame
        • Fixed a hole in the world by the stairs to the sewers on day 2
        • Added functionality to re-spawn bags that wore thrown up on the train on day 2
        • Removed a collision between the doors on day 1
        • On day 3 moved a door to align better with the floor
        • Added a collision to prevent bags from getting stuck
        • Moved a computer on day 3 that floated in the air
        • Moved some rocks and debris the was hovering in the air on day 2
        • Added an icon for cutting the fence on day 3
        • Fixed so that a Gage pack does not clip with the ground anymore on day 3
        • Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3
        • Fixed so that players can no longer get stuck behind the vault door on day 3
        • Fixed an issue where cords were clipping with the wall
        • Fixed an issue where the collision were not aligned with the wall on day 1
        • Fixed an issue where the team AI could sometimes stand in each other on day 2.
        • Fixed an issue with double ambushes on day 2
        • Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes
        • Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job
      • Framing Frame
        • Fixed an issue where a part of the vault entrance roof was missing collision
        • Moved a briefcase that was stuck in a table
        • Fixed an issue where players would get stuck behind a plant
        • Fixed an issue where player could only interact with the card readers twice
        • Fixed an issue where the escape zone was floating in the air
        • Fixed an issue with collision on the escape truck
        • Fixed an issue with character VO was loud when in stealth
        • Removed helicopter by the entrance to the bank
        • Fixed a hole in the wall above the wall strip with golden edges
        • Fixed an issue where a briefcase was clipping into a table
        • Removed a wall near the escape
        • Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off
        • Fixed issues with items floating and having very low texture
        • The computer will now have an outline
        • Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job
      • Golden Grin Casino
        • Fixed an issue that caused debris to get stuck in the air
        • Added a missing debrief line to the heist summary screen
        • Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them
        • Fixed an issue where a red outline would appear on the Sentry Gun asset
        • Fixed an animation issue with the winch when using the Blimp Turbo asset
        • Synched cut animation speed to correspond to drill time when BFD is upgraded
        • Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD
        • Fixed some cameras that were facing walls
        • Fixed an issue where doors opened by c4 by a host would appear as closed for clients
        • Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down
        • Fixed an issue where cameras did not spawn on higher difficulties
        • Adjusted AI movement and covers
        • Added and adjusted light in some dark areas
        • Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear
        • Removed highlight from the button that opens the vault in loud when the heist is still in stealth
        • Fixed money bundles that clipped into the tables
        • Removed misplaced sign
        • Fixed an issue where the players could reach areas they were not intended to
        • Fixed visual issue where objects would disappear
        • Fixed an issue where the escape limo would be visible at the start of the level
        • Fixed a visual issue by the balcony floor
        • Fixed an issue with a Sentry Gun asset that would float mid air
        • Fixed a graphical issue by the escape van
        • Moved cabinet whose doors collided with each other
        • Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought
        • Made a ceiling light indestructible
        • Fixed so that the player can no longer pick up the water tanks after the BFD is done
        • Fixed so that the cameras on Mayhem and One Down are Titan cameras
        • Fixed some places where enemies would hover above the ground
        • Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job
        • Fixed an issue where civilians would stand inside each other when playing slot machines
        • Optimized the level to be more in line of other levels
        • Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino
        • Slightly moved the security camera in the security room on the Golden Grin Casino Job
        • Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job
        • Fixed an issue where civilians would stand inside each other when playing slot machines
        • Optimized the level to be more in line of other levels
        • Fixed an issue where civilians would stand inside each other when playing slot machines
        • Optimized the level to be more in line of other levels
        • Fixed an issue where player could use the key-card on non-existent card-readers
      • Hotline Miami
        • Fixed an issue where the helicopter would appear in the parking lot
        • Fixed an issue with Delayed Police Response asset being too long
        • Fixed an issue with the police ignoring the physics of a wall
        • Moved some cameras that was clipping with walls
        • Moved some cameras that was clipping with walls
        • Changed the bag limit on day 2 so players can secure all available bags
        • Moved vent that clipped with curtains
        • Fixed an issue of a door that did not appear on day 1
        • Fixed an issue where meth ingredients do not spawn on Mayhem and One Down
        • Fixed so that enemies also take damage when you blow up the gas station on day 1
        • Added money to the vault on day 2 on Mayhem and One Down
        • Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job
        • Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job
        • Blocked players from looking into the gas station
        • Fixed a graphical glitch on Bodhi's arm
        • Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground
        • Added collision to a few planks in the apartment blockades
        • Fixed a graphical issue with the SWAT van’s windows
        • Jimmy will now use the correct mask when picked as an AI teammate
        • Fixed a graphical issue that caused flickering on card readers
        • Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy
        • Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game
        • Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job
        • Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job
        • Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job
        • Bile will no longer use a police helicopter
        • Fixed an issue where bags would appear at an inactive secure zone
      • Hoxton Breakout
        • Fixed an issue where the Team AI could get stuck in the elevators
        • Fixed an issue where players could walk through a part of the railing
        • Fixed an issue with a bench
        • Added a collision to prevent players getting stuck behind a door on day 2
        • Added a collision to prevent players getting stuck in the back of the van on day 2
        • Fixed an railing that was clipping with the wall on day 2
        • Prevent the server from being picked up through the wall on day 2
        • Removed flying monitor on day 2
        • Moved two gage packets that was floating in the air on day 2
        • Fixed issue where you could pick up the servers through walls
        • Aligned collision on certain walls and pillars
        • Moved a Gage packet that could spawn on the same location as a keycard
        • Fixed so that converted cops does not stay on the street after you enter the garage on day 1
        • Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down
        • Fixed an issue where the player could see through the roof if jumping on the escape car on day 1
        • Removed yellow outline on one of the computers in server room on day 2
      • Hoxton Revenge
        • Fixed an issue where the Thermal Drill would not respawn when thrown into the river
        • Moved the escape zone on the van to prevent lone players from finishing the level unintentionally
        • Added collisions around the river to prevent dead guards from falling down
        • Fixed an issue where the front doors collision would remain if blown open by explosives
        • Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth
        • Fixed so that the AI can get up on to the roof of the house
        • Fixed a keycard that was clipping into a chair on the second floor
        • Fixed an issue where the wrong voiceover is played if the FBI boss escapes
        • Removed 2 shape charge interactions that did nothing
        • Fixed an issue where the wrong voiceover is played when opening a window in stealth
        • Fixed an issue where you could lockpick barricaded windows
        • Fixed so that you cannot interact with the camera from the inside of the house
        • Fixed the time for hacking the laptop on Mayhem and One Down
        • Fixed enemy spawns when the helicopter comes in on Mayhem and One Down
      • Jewelry Store
        • Fixed a graphical issue with a background building
        • Added collisions to block the player from being able to throw the loot bags where they can't be retrieved
        • Added a few missing bag collisions
        • Removed unused collisions
        • Fixed an issue where players could get stuck behind a window if opened from the inside
        • Made glass shelves bulletproof to avoid floating objects
        • Fixed an issue where a window could be lock picked even when the container was spawned outside the window
        • Fixed flying antennas on to of the building where the escape van leaves if you go loud
        • Fixed an issue where the player could see through a vent where the escape van leaves if you go loud
        • Fixed an issue where you had 2 lockpick interaction markers on one of the windows
        • Fixed several places where bags could get stuck
        • Fixed holes in two of the buildings on the level
        • Removed a plate with a cake that was floating in the air
        • Removed a camera sign outside of the store
        • Fixed an issue with some missing textures
        • Removed a collision that did not spawn correctly
        • Fixed an issue where players could climb the pipes in the alley
      • Lab Rats
        • Fixed an issue where players could throw bags where they could not be retrieved
        • Fixed specific enemy spawns on Mayhem and One Down
        • Fixed an issue with a clipping Gage pack
        • AI will have easier to navigate
        • AI will be able to walk behind the blue bucket
      • Mallcrasher
        • Fixed an issue with the animation of the police cars driving in when the alarm goes off
        • Fixed overlapping roadway mark
        • Fixed clipping issue in the garage
        • Fixed an issue where the player would not be attacked in the hallway of the gym
        • Fixed an issue where the sniper laser would clip through the roof
        • Mallcrasher - Fixed an issue where you could fall out of the level
        • Fixed a texture issue in one of the rooms on the Mallcrasher Job
      • Meltdown
        • Added collision to prevent player from entering a spawning room
        • Fixed so that you can no longer get the longfellow completely stuck
        • Added helicopter spawn on Mayhem and One Down
      • Nightclub
        • Removed floating deck of cards
        • Fixed an issue where the player could stand in the air close to the disco ball
        • Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it
        • Fixed an issue where guards could spot the player in the basement through the floor
      • Rats
        • Added missing Loot drop-off waypoint on the helicopter
        • Potential fix for a client crash on day 3
        • Moved a Gage courier package that floats in the air on day 1
        • Removed additional interaction point for boards on windows on day 1
        • Moved misplaced part of a wall on day 2
        • Fixed collision on a balcony on day 2
        • Fixed an issue where you could not place deployables on the rug in the bathroom
        • Fixed an issue where securing bags could cause a block in level progression
        • Removed a plant that could cause the player to get stuck on Day 2
        • Added a missing wall on a building on Day 2
        • Fixed so that you can't plank the same window twice
        • Removed cop cars that did not drive into the level but just popped in
        • Fixed so that the helicopter no longer flies through the lumber mill
        • Fixed an issue where the player could get stuck between the fence and the escape van
        • Fixed an issue with bag value between day 2 and 3
        • Players can no longer get loot stuck on the helicopter that comes in to pick it up
        • Fixed an issue with a mobster that did nothing on day 3
        • Santa’s Workshop
        • Fixed a issue where lamps would keep glowing after being shot
        • Fixed an issue where the players could get stuck behind the snow cannons
        • Fixed an issue where a gate was not properly attached to the fence
        • Fixed a visual issue with some debris
        • Fixed a visual issue with a pile of trash that did not have a backside
        • Fixed a visual issue with a window
        • Fixed an issue where players could get stuck behind a snow blower
      • Shadow Raid
        • Fixed an issue where civilians could not be moved into the camera room
        • Removed the option to select loud tactic
        • Fixed an issue where the players could get stuck inside a collis;ion on the roof when the helicopter spawns
        • Fixed an issue where tripmines could not be placed on a door leading from the roof to the main building
        • Moved some floating objects
        • Moved a box clipping with the container
        • Fixed the trigger of the of the achievement for completing the heist on Death Wish
        • Fixed an issue where the player could get stuck behind boxes and fall through the level
        • Fixed so that all fences har interactions on them
        • Fixed an issue with clipping textures and missing art
        • Fixed some issues where bags could get stuck in unreachable places
        • Fixed an issue with a gap between the ceiling and floor
        • Fixed an issue where player could grab coke through the wall on the second floor
        • Fixed an issue with the boat clipping and the disappearing
        • Fixed an issue where one of the two vans would not open
        • Stopped AI teammates from walking around the level
        • Removed the “Risk level” Asset
      • Slaughterhouse
        • The gas can will not be interactable through the container wall
        • Moved an invisible wall near a truck that was misplaced
        • Removed overlapping floor object that caused texture flickering
        • Fixed an issue where players could get out of the level
        • Fixed the trigger of the of the achievement for completing the heist on Death Wish
        • Fixed an issue where the wrong cops spawned as harassers
        • Addes missing Dozer spawn on Mayhem and one Down
        • Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist
        • Fixed so that the metal door in the beginning no longer closes
        • Fixed some flickering issues on the level
        • Special units will no longer be able to enter the level through locked doors
        • Moved a fire ladder to prevent clipping
        • Added extra gas cans on higher difficulties
      • The Bomb: Dockyard
        • Fixed an issue where you could not place deployables on the ship
        • Fixed an issue where a camera could see a drill outside of its field of view
        • Fixed a gap in the ground
        • Fixed a gap between a door and a wall
        • Added a missing vent
        • Fixed an issue where snipers would spawn inside each other
        • AI can now kick open the doors to the security room so players can't hide in there
        • Fixed an issue where players could get two different escapes active at the same time
        • Fixed a hole in the ground
        • Fixed an issue where the C4 bag could be shot into the water using explosives
        • Fixed an issue where players could get stuck on the meth lab table on The Bomb: Dockyard Job
        • Removed the random chance to spawn the meth lab. It will now always spawn on all difficulties on The Bomb: Dockyard Job
        • Fixed an issue where the cameras would not turn off if you dominated the guard in the camera room in The Bomb: Dockyard Job
        • Fixed an issue where only the first pile of meth the player cooked was visible
      • The Bomb: Forest
        • Fixed an issue where the ambience audio was playing the wrong file
        • Fixed an issue with the different pumps on the level would award different Xp
        • Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job
      • Transport: Park
        • Fixed an issue where players could get stuck behind a door
      • Transport: Train Heist
        • Made the level available to level 0 players
        • Fixed an issue where guards could fall down a hole where the players could not reach the pager
        • Converted cops will no longer open train doors
        • Fixed a zip line that was clipping with the stand
        • Fixed a zip line that was not attached properly
        • Fixed an issue where the bike spawn point would appear even if the players spawned by the boat
        • Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed
      • Transport: Underpass
        • Fixed a misplaced collision that made it possible to place deployables in the air
      • Ukrainian Job
        • Fixed an issue where guards could see through the boarded fence
        • Fixed an issue where a smoke grenade would go off during stealth
        • Added missing piece of a roof on a side building
        • Fixed flickering light
        • Adjusted a collision to a fire ladder that was lower than the ladder
        • Removed camera from neighbour store on Death Wish and One Down
        • Moved the busts on the self slightly
        • Fixed an issue where a collision above the container was there even when the container was not
      • Watchdogs
        • Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point
        • Fixed an issue where loot bags could get stuck behind a bike
        • Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2
        • Fixed an issue where the bag did not show in the loot truck
        • Fixed a graphical glitch
        • Replaced the initial cops with Zeal cops on One Down
        • Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down
      • White Xmas
        • Moved a present the was clipping with the environment
        • Fixed an issue where the player could get stuck under a tree
        • Modified the collision for a pine tree to avoid players getting stuck
        • Fixed an issue where the players could get stuck inside the train behind a pine tree
        • Fixed an issue where enemies couldn’t navigate properly behind a container.